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This project focuses on experiments of AI using JAVA, but with just that bit of extra effort that might make those experiments become of use for others as well.
The purpose of SNX is to have a modular series of components that report back to a central repository and 'AI' for pattern recognition and anomoly detection. This is to help with IDS systems, and to move to the next generation of security.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
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This project aims to develop a software solution to the following issue : maintain a Ethernet 802.11 range-limited communication link between users while they move, thanks to several mobile robots acting as routers.
An open Gnutella network library based on GnucDNA. It is platform-independent, developer-friendly and efficient, developed in portable C++. Easy enough for the casual P2P developer and advanced enough to satisfy the research project needs.
There are lots of bots out for Half-Life. Many closed source or Windows only. All of them are based on Botmans Code ( http://www.planethalflife.com/botman ). The goal of this project is to make a self-learning, waypointless, opensource, Linux+Win. Bot
UMDS is small, strong and expansible project. The model offers a uniform method of conceptual view of the diverse data as a sequence of bits and a uniform method of keeping and processing
this sequence on the external storage.
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Gnubert will be a system to use the power of many computers across the internet to solve problems using evolutionary techniques. Any user may define a problem and the system will attempt to solve it.
Leo is a project to provide an architecture for defining XML
specifications of grammars for different natural language parsing
systems and tools for using that architecture to permit sharing of
grammar resources across different systems.
This is a Java Email client for academic purpose. It will include the general email client features and other experimental techniques such as uncertain reasoning, HCI principles. This project is not supported now.
This project aims to create a block oriented visual workbench for general purpose systems modelling and simulation.
In the first milestone, we`ll build a simple GUI and the basic blocks to model neural network training and internetwork topologies.
An interface to an artificially intelligent agent for playing Magic: The Gathering by Wizards of the Coast. And one or more agents for static or adaptive playing of the game against other artificial or human players.
This project aims to build a full featured C++ (and possibly Python) library and associated tools which facilitate building Artificial Life simulations in a distributed environment.
This is an open source state machine template for C++. Initially FSM support will be given. The purpose is to facilitate developers to create state machine based C++ applications easily.
This description is going to change and intent of the project will be refocused. This is Tierra-like artifical life program simulation system written in Java. I'm hoping to attract other developers to work on this little interesting project.
The goal is to build a Mobile Agents System which is flexible, easy to extend, secure and open.
A Mobile Agent is able to travel from one system to another while executing.
The goal of the Rats and Mazes project is to build a simple genetic algorithm to find general solutions to random non-cyclic single path mazes. I believe that the solutions will tend towards either the right/left-hand rule.
Jatobo (Java TOC Bot) is another Bot connecting to the ICQ and AIM networks via the TOC2 library. For that purpose it uses Jatoli (Java TOC Library) also included in this project. Feel free to use it for your projects.
AntHill is a Software Engineering project at the Warsaw University of Technology at the faculty of Computer Science. It simulates the behaviour of an anthill.
Java technology