Pytorch framework for doing deep learning on point clouds
Torch Points 3D is a framework for developing and testing common deep learning models to solve tasks related to unstructured 3D spatial data i.e. Point Clouds. The framework currently integrates some of the best-published architectures and it integrates the most common public datasets for ease of reproducibility. It heavily relies on Pytorch Geometric and Facebook Hydra library thanks for the great work!
Agent-based framework for Artificial Life and Complex Systems
BitBang is an agent-based simulation framework, best suited for complex systems or artificial life research. It is developed with ease of integration in mind, allowing the interplay with existing 3D and physics engines.
Critterding is a "Petri dish" universe in 3D that demonstrates evolving artificial life. Critters start out with completely random brains and bodies, but will automatically start evolving into something with much better survival skills.
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Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
Artificial Life Simulator is a program written for the purpose of creating realistic 3d warriors arrayed in combat. The "warriors" are capable of "thinking" with their "brains". The "brains" are made up of thought nodes.