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A fast decision tree program featuring distributed ensemble learning across multiple processors using MPI. Has been run on 1 cpu, small clusters, and the ASCI Blue supercomputer. Ensembles are often more accurate than their single classifier counterparts
Artificial vision library. Objectives are to make an OCR, fingerprint and face identification as some applications through a general purpose learning and pattern relationships algorithm (Currently performs very basic identification).
Thoth is a chat-bot done in C++, made specifically made for the Chatbox Challenge. Thoth has built in learning capabilities and is extensible for future development. A CGI interface is currently underway, and other interfaces may be implemented later on.
RL++ is an easy to use modular open source library for Reinforcement Learning written in C++. It includes learning algorithms (TD, Sarsa, Q) as well as the implementation of value function representations (LookupTable, TileCoding, Neuronal Network).
Java library devoted to handle Genetic Algorithms and Classifier Systems. It has been engineered to be used into agent based simulation models and to search bounded optimal solutions in wide solution spaces. It runs on distributed clusters.
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A collection of open source software and documents on machine perception and machine learning. Includes a state of the art face detector (MPISearch), video labeling tools (Score), and tutorials (Kolmogorov Tutorials).
MLP is a library containing a framework for the development of Machine Learning algorithms as well as a set of standard ML algorithms ready to be used. It is similar in the spirit to the weka project, but it is written in C++.
This project investigates emerging agent societies undergoing evolutionary, individual, and social learning. The project involves an agent modeling environment, monitoring mechanisms, simulation engine and a distributed p2p platform. All this in Java.
FLPD is an automatic learning system based on fuzzy prototypes, composed of a C++ library for machine learning and fuzzy logic and an experimentation framework.
The TreeQ package is a set of C-language applications that implement a
automatic machine learning algorithm based on a tree-structured classifier. This approach is particularly effective for high-dimensional continuous data such as audio and video.
Java/XML toolkit for research using Bayesian networks and other graphical models of probability (exact and approximate inference, structure learning, etc.)
The purpose of the project is to make the bash behave intelligent.
This includes currently corrrection of mistyped program names, autocorrection while pressing TAB
and learning which program are associated with which suffix.
Net.py is a tool for learning about neural nets. Currently, it only allows the user to experiment with a Hopfield net. I am now extending it to cover the Kohonen net. I'd be pleased to receive suggestions and criticism.
GNNS - GNNS Neural Network Simulator, is both a set of libraries and an interface for creating and learning neural networks. It is aimed to support as many network typs and learning algorithms as possible. GNNS is meant to support different platforms.
VFML -- Very Fast Machine Learning toolkit. A collection of tools, learners, and APIs for working with high-speed data streams and very large data sets.
Mixing Bhatkhande rules with Traditional and Learning based software techniques to classify of existing as well as predicting new North Indian (Hindustani) Classical Music raaga\'s (raga\'s)
Cigol (logic, spelled backwards) is a deductive logic solver. It can be embedded inside a parent program or used from the command line. It has absolutely no relationship to Tom Mitchell's book on Machine Learning.
Ruby SVM is a Ruby binding to the very popular and highly useful libsvm library (released under a seperate license) This allows you to effortlessly experiment with machine learning, in particular Support Vector Machines, in Ruby. SVM's have found use in
HORUS is a system for knowledge acquisition, hypothesis generation, inference and learning. It is an interactive, internet environment accessible to a diverse community of users (public-access or membership basis) - see also UMKAILASH project for more.