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An artificial neural network, currently specialized to save a specific bit pattern, mainly by changing the signal propagation delays in links. More features, variables and algorithms will be added in time.
Analogical Modeling is an exemplar-based approach to machine learning which imitates human behavior in outcome prediction. Its design has been applied to many natural language and other phenomena which exhibit variable behavior. A Perl XS implementation is available from http://humanities.byu.edu/am/ . This project is a Java implementation of the same. For more information on Analogical Modeling, see http://en.wikipedia.org/wiki/Analogical_modeling .
The objective of this project is to make available an open-source of a gridified version of the Multifactor Dimensionality Reduction (MDR) software (http://www.epistasis.org/software.html).
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A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
ACLAnalyser is a powerful tool to validate, verify and debug a MAS (Multi Agent Systems). ACLAnalyser sniff all messages exchanged between agents in a MAS, store them in a data base, and recover them later to get interesting information.
SIMACT is a 3D smart home simulator for activity recognition developped at LIARA during the summer 2009. The goal of SIMACT is to enable scientist to simulate execution sequence of activity inside a smart home to conduct their research.
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According to the CBS news report, "if you use a computer more than two hours a day, you could be suffering from Computer Vision Syndrome (CVS)".
The project's main objective is making a software that will help us protect our eyes from CVS.
Nengo is a suite for building and simulating models of large neural networks. It is based on Eliasmith & Anderson's Neural Engineering Framework, which provides a coherent theory of computation, representation, and dynamics in neural circuits.
This project is being developed to be a Java based speech recognition (SR) program. In addition to the SR program itself, it includes a program which allows a user to view the sound being received by the computer. The user can manipulate this data.
This application illustrates natural language processing using tagged grammars and statistical classification. Outputs are shown with the EMMA specification of the W3C. A viewer is provided to allow for more user-friendly viewing of EMMA results.
WQuery is a domain-specific query language designed to process WordNet-like lexical databases. It may be used as a standalone application or as an API to a lexical database in Java based systems.
Project aim to provide simple easy APIs for Java developers to use interactive abilities in their Java Applications like speech recognition, handwriting recognition, use of web cam , sound record/play, decision trees , text to speech and many others.
Now with GUI! jiSudokuSolver is really a Java Sudoku master. It solves any puzzle, good or bad, even an empty one, usually in an instant, and it shows you how, every step. It also lets you play, generate, fix, test, reduce... just run startGUI.bat.
Fifteen puzzle, with its own goal-seeking to find the best solution
This project implements the "fifteen puzzle", but it has a twist: the program can solve the puzzle perfectly.
The project contains a simple JAVA framework that implements heuristic goal-seeking algorithms. We use this to search for the best solution, but the framework is general-purpose and can be used for similar one-person puzzles. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework
The front-end classes use Swing and thus can be run via the Web.
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eBook Finder is an expert system designed to correctly identify the type of document you download from the internet. It currently supports pdf files, searches being made with Google Search.
The aim of ATRACO project is to contribute to the realization of trusted ambient ecologies. Interactive appliances, collaborative devices, and context aware artefacts, as well as models, services, software components are parts of ambient ecologies.
This Project is to make a robotic platform and Soft Brain for a self learning research robot.
For making it modular we are using OSGI with rosjava javacv.
TextMarker is now developed and hosted at Apache UIMA (http://uima.apache.org/textmarker.html). TextMarker is a UIMA-based tool for information extraction and more. The full featured editor of the rule language and the build process of UIMA descriptors are complemented with components for visualization, explanation, testing and rule learning.