Showing 253 open source projects for "java code game"

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  • 1
    GGPrayer is an AI capable of playing any game described in the GameDescriptionLanguage defined in http://games.stanford.edu/.It uses Java to communicate to the gameserver and Prolog for reasoning. Info: http://bruno-wp.blogspot.com/search/label/Software
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  • 2
    This is a fork of the JollyNinja Bot for Robocode. The project intends to document JollyNinja's source code, make it work in teams and provide a solid API to base other Bots on, especially TeamRobot based bots.
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  • 3
    Artificial life & IA game : the players can create worlds ('arenas' or 'domains') and bots. The bots can fight between themselves on 'arena' worlds, or live in a distributed world made with the 'domains' worlds, hosted by the others players throu
    Downloads: 0 This Week
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  • 4
    RL Poker is a study project Java implementation of an e-soft on-policy Monte Carlo Texas Hold'em poker reinforcement learning algoritm with a feedforward neural network and backpropagation. It provides a graphical interface to monitor game rounds.
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  • 5
    Online game for developers. Program your team of 4 ants (in LISP) that can reproduce and gain experience and fight against another players in different game modes(CTF, TDM, DM)!
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  • 6
    THIS PROJECT HAS BEEN MOVED TO GOOGLE CODE. HERE IS THE URI ... http://code.google.com/p/blackboardeventprocessor/ Regards, Bediako George www.lucidtechnics.com
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  • 7
    RL-Glue has moved to google code. Please see: http://code.google.com/p/rl-glue/
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  • 8
    An open simulation of the casino game "let it ride" written in Java. Runs AI agents that play the came and statistically tracks their success. Also has a command-line interface for playing the game.
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  • 9
    Performs summarization, categorization, key phrase generation,full text indexing and search,part of speech tagging,identification of place and human names in various document format. Latest code is available at http://www.twit88.com/
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  • 10
    Project CodeRacers is a game geared for creative java programmers. It's main idea is that each player will create an own AI agent (the so-called "driver"). The user's driver then will compete against other players' drivers in a simulated car race.
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  • 11
    JRete is a rule engine written in Java. Advantages over other expert system shell and artificial intelligence(AI) API - code rules in java language, data may compute accross network with multiple JRete, auto data persistence to database, event-fire direc
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  • 12
    JMill is the java-based game of "Nine Men's Morris". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
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  • 13
    The Drools.NET is a .NET port for Drools, which is a java Rules Engine based on Charles Forgy's Rete algorithm. Drools.NET enables .NET developers/Users to exploit the powerful Rule Engine like Drools through a completely managed .NET code base.
    Downloads: 2 This Week
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  • 14
    TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
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  • 15
    Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
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  • 16
    Using agent technology JAMAS (Java Awareness Multi-Agent System) tries to assist distributed programmers in coordinating parallel development of Java code. E-JAMAS implements JAMAS and it’s features as a plug-in for the Eclipse platform.
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  • 17
    Project Genesis brings the game of life up-to-date. instead of dots, we have animals, instead of trivial rules about close proximity dots, we model real world activities: move,eat,kill,steal,destroy,sleep, breed and learn different patterns of behavior.
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  • 18
    JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
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  • 19
    JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
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  • 20
    Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
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  • 21
    Hippal is an integrating GUI-framework for a multimodular symbolic A.I.-system IPAL, which combines A.I. Planning, Inductive Program Synthesis, Analogical Reasoning and Learning. Hippal is client-/server-based and uses the Lili Lisp Interpreter as Centr
    Downloads: 0 This Week
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  • 22
    Framework for Java source code analysing, program comprehension and automating software quality. Source code visualisation provided.
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  • 23
    A game/toy that simulates a world environment with organisms to survive: game of life with more complex rules. Every programmer can make his/her own organisms and compete with others. Hopefully in the future it will support genetics.
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  • 24
    A programming game in Beta. Binaries are available for Windows. Versions for POSIX/C++ compatible platforms are planned.
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  • 25
    B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
    Downloads: 0 This Week
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