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Hollaka Hollala is a chatbot engine and IRC bot. The chatbot engine uses a knowledge base organized in an XML file and WordNet for dictionary lookup. The IRC Bot has some WordNet- and Web-based functionality and is hot-extensible through Ruby programs.
SENTENSA Knowledge Miner is a platform independent tool for searching any text. SENTENSA uses robust methods of indexing and searching text, leveraging on experience from more than 20 years of information retrieval.
JavaSOM package is an implementation of self-organizing maps (SOM), based on neural networks, to Java2 programming language and utilization of XML based application languages for information exchange and visualization.
Lightweight backpropagation neural network in C++. The project provides a class implementing a feedforward neural network, and a class for easily train it. It is highly customizable to manage your problem and comes with a simple graphical interface.
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MAIF is developed in Java 5 (especially Generics) and aims at building AI algorithms, by concentrating onto the mapping of real-world problems, while abstracting from their inner working. It can be extended with new algorithms and problem representations.
It is an universal language translator and written in Java. All languages are translated to an unique language (interlingua) and generate any native language from the interlingua. The wordbooks are XML. It use the context of a text, rules and a grammar.
JResolution is a simple, flexible, easily-maintained Java program for resolution-theorem proving which allows re-configurations for the various restrictions of the resolution-rule as determined by an (expert) user.
OJBot is a program to provide an open framework for creating a multi-protocol bot. The goal is to remain simple and open ended. The main framework will be written in Java.
Diagram (JGraph) driven simulator. Bondgraphs > nonlinear differantial system > plot: implemented for economics and ecology. Network analysis: emergy propagation implemented. Would also fit for electronics, mechanics, cost, GWP, footprint analysis.
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brCluster is a class library, written in java, that implements generic clustering algorithms carefully designed to allow its aplication in any kind of data. The algorithms implemented are K-means and Hierarchical Clustering (Simple and Complete Link).
Evomusic deals with automatic composition of music (midi-files) using evolutionary algorithms. Currently we are testing multiple approaches for doing this successfully, especially neural networks and/or algorithms based on simple music theory.
This package contains code for the game of EasyGo, a modified version of the original game of go. This package provides a simple API so that the users can code and test their own players. Thus one can not only play, but also program their own players.
The Jorne project develops software and open standards for linking Lojban text with WWW and Semantic Web metadata (e.g. RDF/N3, RSS, XML). Lojban is an artificial spoken and written language based on predicate logic.
This Projects purpose is to provide a simple Engine to play a basic 2 player Strategy Boardgame.
This engine allows you to write computer agents to experiment with AI techniques (minimax, alpha-beta Pruning, neural networks ...)
CRML - Conflict Resolution Markup Language - http://www.equiforum.org - is an open source innitiative to develop an XML based Semantic Web ontology (RDF, OWL) for researchers interested in peace to create a standard way of collecting and sharing informa
Java/XML toolkit for research using Bayesian networks and other graphical models of probability (exact and approximate inference, structure learning, etc.)
Shootball is a game played by software. The intent of the game itself is to provide to programmers a simple, yet challenging, game for which they can write AI (bot) players in Java.
SNARLI (Simple Neural ARchitecture LIbrary) is a Java package containing a back-prop layer class and classes for the Self-Organizing Map and Incremental Growing Grid. The back-prop class supports sigma-pi connections and back-prop-through-time.
This is RoboCup player. The player can be used with soccer server system (http://sserver.sourceforge.net). It can be used as a library for your custom player or can be programmed with build-in scripting language (very simple).
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
A java based neural network framework. The Auratus network is built around an XML messaging system, allowing for a complete MVC design. Additionally, Auratus networks are constructed and at the node/edge level, allowing for advanced topologies.
The Behavioral Layers Library is a framework for creating AI agents.
It is based on the idea of behavior decomposition. Simple behaviors are composed together to create more complex solutions. Layers can be hierarchical & used as actions in other layers
Provide a safe and simple environment for network travelling "Java Agents" or "Fish" to run and propogate. Possible uses include distributed computing, searching, and whatever else.
A group of systems for building network-oriented intelligent agents, consisting an agent communications infrastructure, April - an agent construction programming language, Go! - a logic programming language and DialoX - an XML-based user interface engine