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a simple c/s framework software to play Reversi game also known as Othelo, with a well developed AI client, one could develop his/her own client too. Please refer to https://github.com/aijunbai/reversi.git for possible updates.
This is a computer client for an original CCG game "Boomb.It!" (see www.shadem.ru). It allows to play the game without an opponent (AI developing), and it is able to play as p2p client over the Internet through the build-in jabber client.
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This is a bot programming game written in JAVA.You are required to write a program to control the player in a virtual environment to make the bot move, scan the arena for enemies, throw bombs etc. Two such programs are made to fight against each other.
A Python class library of tools for learning agents, including reinforcement learning algorithms, function approximators, and vector quantizations algorithms. (Pronounced "plastic".)
GGPrayer is an AI capable of playing any game described in the GameDescriptionLanguage defined in http://games.stanford.edu/.It uses Java to communicate to the gameserver and Prolog for reasoning. Info: http://bruno-wp.blogspot.com/search/label/Software
Tank Arena X is a 2-D arcade game playable by a single or multiple players. It loads all the game data from simple text files, allowing for easy modifications and creation of new levels and mods. Also, can support AI tanks using its AI engine.
INtelligence, EXtelligence & INstincts: AI library intended for games development, designed to solve a real problems and already used in a commercial game.
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Artificial Intelligence program - keyword based chat, personal voice in/out, animated 3D character, natural language recognition and translation, neural network based strong AI, personality, tone recognition
FOTAI is a game with robots shooting at each other. The player can't control directly the robots, he has to program their artificial intelligence. Actually possible to program in C and in Python.
Using this plugin-based framework, you can instantly start working on the *brain* of your bot (irc bot, chatterbot, robot, ...). With support for db, irc, logging and programming-language independent plugins, users can easily enhance the functionality.
PyLife is an implementation of the game of life algorithm featuring parallel programming. It uses MPI and python to achieve a consistent software architecture and reliably performance.
Tick5 is a board game known as gomoku, omok, piskvorky or wuziqi. Tick5 has a built-in AI and also allows users to build their own AI with script language Lua. Tick5 runs cross-platform and has both GUI and textual version.
This project simulates a multi-agent system (swarm) behavior both graphically and not. The purpose of this project is to research the properties suggested in "stability analysis of swarms" V.Gazi & K.M.Passino. Using the vpython library for 3D modeling
Project Solo is an intelligent agent that operates other programs by spoofing mouse clicks and reading screenshots. The current focus is for it to be able to play the computer game Diablo by itself, and for it to be able to interact online with humans.
FuXi (pronounced foo-shee) is a forward-chaining production system for Notation 3 Description Logic Programming. It is implemented as a companion to RDFLib – which it requires for its various RDF processing.
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
AI-TEM is a Artificial Intelligence (AI) testbed made by game console emulator. User , developer or researcher can implement many AI and test it on real commercial game. (Suitable emulator and ROM required, see more detail inside...).
An open simulation of the casino game "let it ride" written in Java. Runs AI agents that play the came and statistically tracks their success. Also has a command-line interface for playing the game.
A-Life CAD is a toolkit providing a graphical interface for designing autonomous agents that can be linked against an AIgame engine. Though it focuses on creating boid-like behaviours, it can also be used for physical simulation or swarm optimisation.