Showing 1627 open source projects for "code source ping"

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  • 1
    Hippal is an integrating GUI-framework for a multimodular symbolic A.I.-system IPAL, which combines A.I. Planning, Inductive Program Synthesis, Analogical Reasoning and Learning. Hippal is client-/server-based and uses the Lili Lisp Interpreter as Centr
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  • 2
    Framework for Java source code analysing, program comprehension and automating software quality. Source code visualisation provided.
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  • 3
    B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
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  • 4
    Metaprogramming: proof of the concept.
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  • 5
    Multi Agent based distributed application. The code can be processed over multiple common machines with fault-tolerance. It is designed to distributively run any Python's script, which can be applied to a given input data set.
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  • 6
    smbi self modifying basic interperter Open source basic interpreter allowing self modifying code and interfacing with hardware for robotics use. A language that allow ows for the creation of artificial intelligence.
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  • 7
    neuralnetgen is intended to be a universal neural net generator that receives a neural net description (on Neural Net Description Language, also developed on this project) and generates ANSI C code of a library that implements it.
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  • 8
    LibSeris is a set of common code for controlling the Seris class of inexpensive personal robots, also created by this project.
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  • 9
    8. Mai 2005: We have discontinued SourceForge as a download place for our open source projects. You can now download these projects directly from the XLOG Technologies GmbH web site at http://www.xlog.ch/omonia.
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  • 10
    This package contains code for the game of EasyGo, a modified version of the original game of go. This package provides a simple API so that the users can code and test their own players. Thus one can not only play, but also program their own players.
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  • 11
    Mental is a neural network engine implemented in pure Python. Design goals are easy-to-read source code, completeness, and ease of use. Presently implements feed-forward, back-propagation networks. Intended primarily for instructional use.
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  • 12
    Convert copy. Pipes existing converter tools together to convert files from a format to another. E.g. add the converters 'pdf -> text' and 'text -> wav' and you can convert pdf to wav. Automatically installs missing converters in Debian.
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  • 13
    Spiritbot is a suite of tools designed for use in software-engineering, CodeGenUML includes an XMI/MOF/UML reader and exporter. An IRC ticker bot is also provided to aid in the development process.
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  • 14
    Set of Java packages to apply Genetic Algorithms to any kind of problem. Various genetic operators are implemented and an example shows of how the system could be applied to digital circuit evolution.
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  • 15
    This project is an off-shoot of the EGADSS project. The nature of the changes made to the PD CLIPS code means a separate project would be best. This is an FOSS version of the PD CLIPS Engine to include such features as backwards chaining and more....
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  • 16
    BoardWars is a teaching utility for computer science classes. It runs as a server supporting multiple turn based board games. The games are played by supplying the AI code in java or c++. BoardWars was funded by the University of Iowa
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  • 17
    PAiN Mud codebase is a new MUD codebase written in Java. It provides general purpose persistence engine (PAiN DB) and ability of dynamic code reloading.
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  • 18
    Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
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  • 19
    The Web Chat Bot project is intended to create a common code base for web-based chat bots. Currently there's support for the chat.ru chat service, though support for other chat servers can be easily added by rewriting a quite simple communication module.
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  • 20
    A code-versus-code Real-Time-Strategy Naval warfare game written in .NET. The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent. Graphics implemented in with managed Direct3D.
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  • 21
    ROUAGE (Robot Utilities Assembly Generic Entities) Provides a coherent set of C++ classes usefull for robotic purposes. Servos, steppers, IR sensors, controllers, voice logic modules ...
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  • 22
    openevo is a project started to find out about behaviour of evolutionary generated machine code. It implements a certain set of CPU instruction codes and a few interrupts for interaction with the runtime environment.
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  • 23
    Modernizing the sentential and predicate logic programs, Bertie and Twootie, by cleaning up the code, rewritting the code to conform to the standard Pascal defination, and developing a graphical user interface for both X and MS Windows.
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  • 24
    Csolve is a constraint solver compiler. It compiles a set of constraints into an arc-consistency algorithm. Generated output is in the C language and can be linked with existing code. Csolve also contains libraries for standard instantiation method
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  • 25
    Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
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