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IslandEv distributes a Genetic Algorithm (like <a href="/projects/jaga">JaGa</a>) across a network (see <a href="/projects/distrit">DistrIT</a>) using an island based coevolutionary model in which neighbouring islands swap migrating individuals every
Simbrain is a java-based neural network. It is no longer being hosted here. Most information and downloads are at the homepage, www.simbrain.net. The development page is http://code.google.com/p/simbrain/
This project is to develop a text console using Java that can import plugin. This software development is currently on hold. (Switching GUI to GTK+ from Swing).
Java based system for creating Bio-Musical Worlds. Investigating the use of AI (flocking,A-Life, Genetic Algorithms, Neural Networks) and other bio-modelling techniques for the creation and evolution of musical landscapes.
I finally got around to actually coding something! This is going to be an OS for use on combat robots, complete with full support for sensors, hammers, flamethrowers, wedges, saws, and clamper robots. All weapon systems are fully customizable w/RC.
...Due to its modular design and well-defined interface, writing a new user interface or a computer opponent with artificial intelligence is an easy task for an intermediate Java programmer. This makes
This is a cross-platform framework for using Genetic Algorithms for solutions. Written in Java and uses convinient plug-in features for every phase in the genetic development, while maintaining an easy-to-use API for easy integration into applications.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
PAiN Mud codebase is a new MUD codebase written in Java. It provides general purpose persistence engine (PAiN DB) and ability of dynamic code reloading.
A flexible Japanese to English language translation engine that allows multiple results be displayed according to all possible grammar ratings, i.e. a list of results will be displayed instead of only one. Please browse the CVS tree for actual project.
Shootball is a game played by software. The intent of the game itself is to provide to programmers a simple, yet challenging, game for which they can write AI (bot) players in Java.
RISO: distributed, heterogeneous Bayesian belief networks. Belief network: a probability model defined on an acyclic directed graph; distributed: nodes can be on different hosts; and heterogeneous: allowing different types of conditional distributions.
HeRMeS is a multi-platform communication tool providing Ready-Made Speech for disabled persons. It allows users to write through pictures and words, and read the sentences created with text-to-speech technology.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
Automated Theorem Prover implemented in Java and using clause trees. This software will be able to read mathematical theorems from TPTP and prove or disprove them.
A flexible and easy-to-use physics engine for 2d written in java. A similar engine for 3d in c++, and a AI able to interact with the physics engine, affecting the world, written in c++ using neural nets and genetic algorithms.
JPlan is a java implementation of GraphPlan, a fast domain independent planner. JPlan allows developers and researchers to use and experiment with this planner, build variants of GraphPlan, and add a planning capability to their new projects.
Rescuecore is a java framework for developing Robocup Rescue agents. The framework provides functions for launching agents, connecting to the simulation kernel and sending/receiving commands from the kernel