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Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
Robsort in a GNU public license sorting algorithm devleloped by Robert Thompson. Robsort uses random number generation to sort arrays of integers. It is claimed to be the world's least efficient sorting algorithm.
Exploration in Evolutionary Computing, implementing the Traveling Salesman Problem, solving it by creating random solutions and apply random solutions to the survivors of an evaluation/elimination process.
The goal of the Rats and Mazes project is to build a simple genetic algorithm to find general solutions to random non-cyclic single path mazes. I believe that the solutions will tend towards either the right/left-hand rule.
UGLi ML: The Undirected Graphical Library for Machine Learning. Easy, agile learning and inference from structured/relational data using Markov Networks and Conditional Random Fields.
SmartMap (C# cross-platform) is a procedural style world-map creation utility or "Desktop World." A simple scene manager is included using plugin style building blocks and object pathfinding. Also included is a 2D world editor with graphical features. SmartMap is currently built in conjunction with the Axiom 3D rendering engine.
...It allows you to create simple static networks as well as complex temporal models with changing structure.
It can handle highly non-linear dependencies between multivariate random variables. The particle based inference can answer arbitrary questions given the provided evidence and can even cope with multimodal densities. The library supports the most common types of densities and conditional densities, like uniform or normal densities and facilitates user defined density functions.
To enable easy use the library is taking account of modern development techniques like policy based design and template programming.
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