REPOSITORY MOVED TO GITHUB: https://github.com/happyjack27/SwarmWars
video sample: http://youtu.be/s5mLNbdBQGY
A game where you evolve & compete AI swarms.
The organisms use swarm intelligence & ant colony optimization. The organisms can communicate through 3-color signaling as well as by laying beacons. They can attack and repair other organisms. They can select mates, and they can gather and distribute food and material.
This behavior is controlled by a genetically evolved...
NaruGo is game AI project. Current targets are GO board game and Texas Holdem poker. It investigates Genetic programming to build game AI logic. Also EA/GP simulations for TSP, Graph layout and Prisoners Dilemma problem.
The present invention is an application for Android platform that recognizes Jakim’s Halal logo and acknowledge users whether certain logo is Jakim’s Halal logo or not using embedded system technology, real-time processing, computer vision, pattern recognition, and machine learning algorithm just by taking the picture of any Halal logo.
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OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
Real time strategy zombie siege and survival game written in Java. You and your friends team together and try to survive while the AI controlled zombies pound on your barricades. Only time will tell if you will hear the rescue helicopter.
This Project is to make a robotic platform and Soft Brain for a self learning research robot.
For making it modular we are using OSGI with rosjava javacv.
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GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
Pronounce is an app for Android which uses speech recognition to let you dictate speeches. It then uses a checking algorithm to see how well you did and update your score. You play as several politicians and activists over various eras.
Palamedes is a plugin that enables users to use Eclipse for Game Description Language (GDL) development, making Eclipse a first class GDL IDE. It comes with many goodies such as syntax highlighting, knowledge base analysis, debug and many other.
This project is an integration of the ALIVE framework, based on Organisational theory, into commercial games, providing game AI developers with tools to model gaming scenarios using social structures.
JavaRisk v2 is a strategic game roughly based on the board game Risk. The game features network support for multiplayer games, hot-seat sessions for playing with friends on one PC & a challenging Ai. We also provide an implementation of the original Risk
GAME stays for Generic Architecture based on Multiple Experts.
Its main purpose is to make easy prototyping, test and release of prediction systems.
Released by IASC group, university of Cagliari
Scalable Language API (SLAPI) The most comprehensive architecture for conversational natural-language applications including speech recognition/synthesis, semantics, & machine translation. Used on Android & other mobile app platforms.
This is a FreeCell solitaire game solver written in the Java. It is fast and capable - it solves all of the first million Microsoft deals in about 4 hours - 99.99% of them in less than a second, and no deal takes more than 1 minute.
It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
A Checkers game implementation in Java that is optimized for AI's. It includes a basic GUI and a trainer for learning AI's. This started as a Checkers program for a Checkers AI contest in the Stanford EPGY 2008 summer AI course.