Showing 65 open source projects for "javascript memory game"

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  • 1
    MXNet

    MXNet

    Lightweight, Portable, Flexible Distributed/Mobile Deep Learning

    Apache MXNet is a scalable, efficient open-source deep learning framework—offering a flexible hybrid programming model (symbolic + imperative) and supporting a wide array of languages—designed for training and deploying neural networks across heterogeneous systems. Apache MXNet is a deep learning framework designed for both efficiency and flexibility. It allows you to mix symbolic and imperative programming to maximize efficiency and productivity. At its core, MXNet contains a dynamic...
    Downloads: 0 This Week
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  • 2
    Apache MXNet (incubating)

    Apache MXNet (incubating)

    A flexible and efficient library for deep learning

    Apache MXNet is an open source deep learning framework designed for efficient and flexible research prototyping and production. It contains a dynamic dependency scheduler that automatically parallelizes both symbolic and imperative operations. On top of this is a graph optimization layer, overall making MXNet highly efficient yet still portable, lightweight and scalable.
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  • 3

    Sporz Discord bot

    Discord bot for Sporz game in JavaScript

    Discord bot for Sporz game in JavaScript
    Downloads: 0 This Week
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  • 4
    WarriorJS

    WarriorJS

    JavaScript coding game where players program a warrior to win battles

    WarriorJS is an educational programming game designed to teach and challenge JavaScript skills through interactive gameplay. In the game, players control a warrior who must climb a tower filled with enemies, captives, and obstacles in pursuit of a legendary JavaScript Sword located at the top. Each floor of the tower presents a new challenge that requires players to write JavaScript code to instruct the warrior on how to move, fight enemies, rescue captives, and safely reach the stairs to the next level. ...
    Downloads: 6 This Week
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  • 5
    Machine-Learning-Flappy-Bird

    Machine-Learning-Flappy-Bird

    Machine Learning for Flappy Bird using Neural Network

    Machine-Learning-Flappy-Bird is an educational machine learning project that demonstrates how an artificial intelligence agent can learn to play the Flappy Bird game using neural networks and evolutionary algorithms. The system simulates a population of birds that each possess their own neural network, which acts as a decision-making controller during gameplay. The neural network receives input features representing the bird’s position relative to the next obstacle and determines whether the...
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  • 6
    vue-tetris

    vue-tetris

    Use Vue, Vuex to code Tetris

    vue-tetris is a browser-based implementation of the classic Tetris game built using the Vue.js framework, showcasing both game development concepts and modern frontend engineering practices. The project demonstrates how reactive state management and component-based architecture can be used to create interactive and dynamic applications. It includes core gameplay mechanics such as piece rotation, collision detection, line clearing, and score tracking, all implemented within a clean and...
    Downloads: 4 This Week
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  • 7
    RuleRule

    RuleRule

    A puzzle game of rules acting upon rules. Create the desired pattern.

    RuleRule is a game which might be of interest to students and researchers of AI, machine learning and related areas. In this game, rules act and modify other rules (including themselves). The goal is to reach a desired condition (e.g. a checkerboard of red and yellow). Versions For a first test of the game mechanics in your browser, download the Javascript version, coded by Jan-Hendrik Vienup (December 2014, GPL) tested with Firefox, MSIE, Chrome, and Safari : RuleRule3.zip First created with NeXT Interface Builder and Objective-C files (1995, Mach OS): rulerule.gz (Creative Commons Attribution License). ...
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  • 8

    Aliza Gaming API

    An extensible development framework for roleplay games.

    AlizaGameAPI is a robust, open-source Java-based framework designed to streamline and enhance the development of 2D and 3D games. It offers a comprehensive set of tools, utilities, and libraries, empowering developers to create immersive and dynamic gaming experiences with ease. Key Features: Modular Architecture, Rich Graphics and UI Components, Comprehensive Game Logic and Character Management, Environment and World-Building Tools, Statistical and Mathematical Utilities, Enhanced...
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  • 9
    Turn-based strategy game for developers/technical experienced users, based on neural networks, algorithmic programming languages and other techniques.
    Downloads: 0 This Week
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  • 10
    a simple c/s framework software to play Reversi game also known as Othelo, with a well developed AI client, one could develop his/her own client too. Please refer to https://github.com/aijunbai/reversi.git for possible updates.
    Downloads: 0 This Week
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  • 11
    Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
    Downloads: 0 This Week
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  • 12
    Gamoliyas is an open source John Conway's Game of Life game totally written in DHTML (JavaScript, CSS and HTML). Uses mouse and keyboard. Very configurable. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and other
    Downloads: 0 This Week
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  • 13
    BrainGame: an implementation of a memory-prediction-framework based on Jeff Hawkins' On Intelligence book
    Downloads: 0 This Week
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  • 14
    CrimeFighter is the website of a gta-like browser game with rpg and multiplayer parts. Moreover you can see yourself running around in the city in realtime. Never seen such a online game? Just visit http://www.crimefighter.de
    Downloads: 0 This Week
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  • 15

    SynquoRum

    Multi-AI workspace with persistent cross-session memory via MCP

    SynquoRum is a multi-AI workspace for people who use multiple language models daily and are tired of fragmented context when switching tools. Most AI products treat memory as belonging to the model. Every new session starts from zero. SynquoRum inverts this: memory belongs to the workspace, not to any specific agent. Through an MCP (Model Context Protocol) server with 22 tools, the workspace exposes its memory to any MCP-compatible client — Claude.ai, Cursor, Cline, custom agents — so the...
    Downloads: 0 This Week
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