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Brainiac, Is C/C++ Libraries, Programs, And Python, And Lua Scripts For Neural Networking And Genetic Programming, In An Attempt To Create A "Glue-It-All-Together" Project, Striving Towards General Artificial Intelligence
Computer System for Adaptive Intelligent Life :: seeks to create a software system that is capable of learning. The project's ultimate goal is to further the ability of software to both adapt to individual users, and to respond their needs.
Augmented Syntax Diagrams are an alternative to natural language grammar rules expressed as strings. They are also suitable for left-corner bottom-up parsing. Prof. Jim Mason developed an editor (ASDEditor) in Java to create and edit ASD grammars.
QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
The implementation of Bee Hive @ Work algorithm that simulates the foraging behavior of honey bees in nature. The aim is to provide an extensible framework that can be used by researchers to simply create new applications of this algorithm.
{IBA}Miner is an expert system, being developed at the AI-Lab at IBA. The purpose of this software is to provide businesses an easy to use system in which the analysts can easily create and test models and the end-users get predictions for new instances.
Snackware is a project aimed to create a "competition of coders" by making different classes or functions to battle amongst themselves against the rules of a game. It's not a traditional game, anyway, since it work with no human intervention.
This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
Objective of SnortAI project is create a family of Snort plug-ins based on Artificial Intelligence (AI) technologies (i.e. Artificial Neural Networks or Fuzzy Logic) to detect different kinds of hostile traffic.
The goal of the Azulga Project is to create a creature capable of emulating aspects of an intelligent life-form. Existing AI technology plus our own ideas will be used in this project.
This article talks about how to create a chatterbot that can serve as an interactive help agent. The bot has been "taught" to answer FAQs about a system. It can help solve petty issues for users quickly or point them to a human agent.
VINE is a vocabulary Integration Environment Tool, developed at MMI. It allows to create fast mappings and alignments from ontologies in OWL. VOC2OWL is a tool to create ontologies from ASCII files. They are both JAVA based and are delivered as a Rich Cl
Lithops (the flowering stones) is a program that plays the game of Go. I develop Lithops as a research challenge, but also, importantly, to create a computerized partner for people learning and studying Go.
Subverse Project is a system to agent interaction in a virtual world with objective of studies and learns of Artificial Intelligence algorithms. It is a set of parts to create a simulated environment of Artificial Inteligence and learning.
FANNshell is a command-line wrapper for the FANN (Fast Artificial Neural Net) library. It provides an easy way to create, train, test, import, and export FANN neural nets via the shell.
Bot Suite consists of three applications i.e. Bot Studio, MyWebAssembly and MyMessenger. Bot Studio is used to create chat bots. MyWebAssembly executes the bot and MyMessenger makes the communication possible b/w the created bot and any other messenger.
Shadows will be a mmo with a very unique spell and crafting system. The IrrLicht graphics engine (http://irrlicht.sourceforge.net) shall be utilized to serve as a cross platform engine. I'm oping to create the feel of a graphical mud more than an mmo.
AKIRA aims to create a C++ development framework to build cognitive architectures and complex artificial intelligent agents.Features:KQML,Fuzzy Logic,Neural Net,Fuzzy Cognitive Maps and DIPRA (a distributed BDI - Belief Desire Intention goals model)
The aim of MIEX (Metadata and Information Extractor from small XML documents) is to create a wrapper for the Stanford Parser, to extract and store metadata (syntactic structures, relationships among words...) from simple XML documents.
This project aims to create an application to solve the job shop schedule problem using genetic algorithm on the IBM Cell BE processor. This is useful especially using the power of Cell for the large scale job shop schedule problem.
JAgent is a multi-agents system test and development platform.
It provides a framework and GUIs helping to create and test collective strategies in a multi-agents system.
WYMIWYG KnoBot is a content management system for the semantic web designed to promote the exchange of content with a P2P and reputation based system. The aim is to create a socio-topical space, a perspective dependent space of information and knowledge.