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Computer Vision Software designed for AttyTheWalker, a made from scratch hexapod robot.
Entirely developed in C language for GNU/Linux platforms it's the best way to move the robot using a personal computer with RS-232 serial communication.
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
This projects aim is to create an easy to use system for computer perception and computer vision tasks.
It consists of three parts; a computer perception library (libCP), a processor based framework, and a graphical userinterface.
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A flexible Japanese to English language translation engine that allows multiple results be displayed according to all possible grammar ratings, i.e. a list of results will be displayed instead of only one. Please browse the CVS tree for actual project.
JMorpheus is a highly configurable Othello application. Due to its modular design and well-defined interface, writing a new user interface or a computer opponent with artificial intelligence is an easy task for an intermediate Java programmer. This makes
Net.py is a tool for learning about neural nets. Currently, it only allows the user to experiment with a Hopfield net. I am now extending it to cover the Kohonen net. I'd be pleased to receive suggestions and criticism.
Project DinoWorld simulates entire Isla Nublar from Jurassic Park I with dinosaurs, computer system, people. You can walk through the park and experience everything. Try it, act as John Hammond or Dennis Nedry in this giant simulation over the Internet!
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An Evolution Simulator of Single Cells in a Pond. This shows a crosssection of
water with sun shining from above. A single cell is dropped in and has various genes. The cells multipy and evolve. See Files above for download and screenshot.
GLipKit (GL Image Processing Kit) is a collection of image processing and computer vision algorithms performed on current programmable 3D graphics hardware for faster execution. The main focus is currently computational stereo.
Modernizing the sentential and predicate logic programs, Bertie and Twootie, by cleaning up the code, rewritting the code to conform to the standard Pascal defination, and developing a graphical user interface for both X and MS Windows.
i3D-converter creates a 3D representation from a couple of images (or a pair of stereo images). This program also performs other Computer Vision operations such as, edge and corner detection, image filtering, getting geometric shapes,...
compo is a musical composition system in the form of a computer language derived from Common Lisp.
compo est un systčme de composition musicale se présentant sous la forme d'un language informatique dérivé de Common Lisp.
Java Settlers of Catan is a Java version of the classic board game "Settlers of Catan". This game includes challenging computer AI players and supports multitouch inputs for gameplay on multitouch tables.
An artificial intelligance framework using partitial order planning for C++.
A set of classes that provide means for computer software to
do simple planning to achieve a goal. Here we use predicate logics
to tell the planner our current situation, out
Alife research platform to study the evolvability of different assembly-like computer languages. It's similar to Tierra and Avida but it's designed to be more general.
This project is part of the "MRP" AI course held at the Dept. of computer science, Comenius University, Bratislava, Slovakia. The goal is a creation of a machine translation system (partly) specific for the Czech and Slovak languages only.
Jaybird is java-language based, source & xml & codebyte class inter-converting tool.
You can write your Envolvable Code with it;
You can make your computer write program itself;
You can run program without compiling time;
You can manage source as data
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
A robot wars variant.
A computer game in which robots are governed by a simple assembly language. Various arenas running on different hosts can be connected over the internet, so that robots blundering into transporters can be sent from machine to machi
The aim of this project is to search for the best
solution to the Solitaire board game starting with a cross.
The computer searches for solutions by playing by
itself.
CharlieBot is an artificial intelligence program written in the Java language. It is based on work from the ALICE, ANNA v7.0, and Program D v4.1.5 projects. It works on Mac OS X or any Java 1.3 VM. Charlie is a 58 year old computer enthusiast.
Pattern recognition software package. It includes several classification and clustering algorithms. It can read data from a
set of images, an ASCII file or a JDBC connection. A small TCP data server with its corresponding JDBC driver is included.
Ruby SCREAMS, so lets give it a voice! The first step is to port the Snack Tcl/Tk API to Ruby. Then we can talk about games, speech recognition, AI, and a meaningful relationship with your computer!