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This project is an example of a software agent for playing simulated soccer. The agent uses a FSM library and an Expert System library to make decisions.
GrOWL is a visualization and editing tool for OWL and DL ontologies. GrOWL aims to reconcile modern ontology language OWL with old semantic network philosophy by providing a set of graphic idiom that cover almost every OWL construct.
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Librarian is intelligent text classification system. That provide you with the access to your electronic document based on a hierarchical system of classifications.
LiNNS is not just a Neural Network Simulator, but a Neural Network System - a framework which covers the full lifecycle of a neural network, from design and research till usage in an external application.
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This is a mirror site for downloads and forks. There is no documentation or issue tracking here. Please see the code issue tracking system on Bitbucket at https://bitbucket.org/taraathan/oojdrew
JFacedec is aimed to build a flexible face detection system based on Java. The plug-in framwork makes it easy for you to share your own Training & Detection Algorithms, compare different methods and make progress together in this field.
OlsenRoutes is a software environment with a powerful difference. It provides online users with a library of statistical tools and access to Olsen's database (1985 through today) of tick-by-tick foreign exchange trading prices.
Interlogy - next generation knowledge storage and prezentation system. Gives wide functionality for knwoledge evaluation. Interlogy is the same as forum, wiki, chat, socialnetwork, but all together.
Data Mining Platform is a platform for data mining and analysis. It contains many of the new and sophisticated methods such as kernel-based classification, two-way clustering, bayesian networks, pattern recognition for time series analysis and many other
JOptical is a free library for generic computer vision applications.
It will include most well known algorithms around this subject and expand on that.
UGLi ML: The Undirected Graphical Library for Machine Learning. Easy, agile learning and inference from structured/relational data using Markov Networks and Conditional Random Fields.
A .Net Library that lets you make full use of multi-core and multiprocessor computers. It is very efficient, and easily integrated into existing applications. It is modeled after the Parallel FX usage model, and is faster than the PFX too.
We are going to create a library of artificial intelligence, to make optimizations programs and strategic games, where we will implement a framework, algorithms of deep search style, brand search , minmax, methods like pathfinding...
This project aims at creating rationally thinking agents. The agent gather information through command line or network and stores it in its memory. It uses Stanford's NLP library to understand the language statements.
Synesketch is a software library with synesthetic abilities, made for Processing digital artists. Its code serves as a medium between words, emotions, and images. Synesketch homepage: http://synesketch.krcadinac.com
JavaGO is an Open Source Javalibrary for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.