Showing 57 open source projects for "network simulation"

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  • 1
    This is an attempt to port Douglas Blank's neural network "Analogator" into Matlab. It does not yet work and any helping hands out there would be nice. A recent update to 'pyrobot' includes a contemporary implementation of Analogator but there are a
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  • 2
    A simulator for learning techniques for dynamic bayesian networks.
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  • 3
    The ART testbed program allows researchers to compare their work from a practical point of view in the modelling of trust in agent societies.
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  • 4
    Java package to study a clustering model described in the paper \"Novel Clustering Algorithm Based Upon Games on Evolving Network\" by Q. Li, Z. Chen, Y. He and J-P. Jiang (in arxiv: http://arxiv.org/pdf/0812.5064v1), generalizations and similar issues.
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  • 5
    Subverse Project is a system to agent interaction in a virtual world with objective of studies and learns of Artificial Intelligence algorithms. It is a set of parts to create a simulated environment of Artificial Inteligence and learning.
    Downloads: 1 This Week
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  • 6
    Semantic Peer to Peer Recommender Systems -A simulation framework for semantic peer to peer recommender systems -P2P prototype
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  • 7
    Cognitive agent based social simulation toolkit (RBOT+MRS) / production system based on ACT-R (http://act-r.psy.cmu.edu) allows for modelling single actor cognitive experiments (RBOT) and multiple actors in a simulated (semiotic) world (RBOT + MRS).
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  • 8
    "Java Artificial Intelligence Markup Language PAD" is a tool that manages ProgramD AI (on local or remote machines) and AIML files with real-time previews and it provides a network support to test AI capabilities over many network protocols.
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  • 9
    OpenDiscreteDynamicProgrammingTemplate : founds optimal constrainted parameters of a discrete controls with second order optimization template replacing Hessian with directional derivatives and backpropagation for digital filter(as neural network)
    Downloads: 1 This Week
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  • 10
    A class library written in Objective-C++ for building models of connectionist networks (neural networks). The class-hierarchy is designed to be maximally general and expandable, but also to support specific types of network.
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  • 11
    ‘intelliworm’ is a prototype simulation of a Intelligent Species of a common earth worm,which inherits human like decision making capabilities through Neural Network intelligence representation,all developed by integrating .NET with Lisp and Yacc.
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  • 12
    NodeWeaver is a tool for generating SystemML Neuronal Networks from Neuronal Network descriptions (these technologies are nascent, so no links yet...). Intended use is to generate SystemML NNs for later execution using a SystemML simulator (e.g. BRAHMS).
    Downloads: 0 This Week
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  • 13
    The Distributed Genetic Programming Framework is a scalable Java genetic programming environment. It comes with an optional specialization for evolving assembler-syntax algorithms. The evolution can be performed in parallel in any computer network.
    Downloads: 1 This Week
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  • 14
    Agent based model of organizations considering the interplay between the formal hierarchical structure and the process network emerging while the organization performs a task-set.
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  • 15
    JRete is a rule engine written in Java. Advantages over other expert system shell and artificial intelligence(AI) API - code rules in java language, data may compute accross network with multiple JRete, auto data persistence to database, event-fire direc
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  • 16
    Application of neural network to predict the future of stock exchange, aerospace ( ufo trajectory ), sound, image, noise, scientific or medical data. You need , by example, 100 days of a numeric data and the number of days to predict (by example 7 days).
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  • 17
    Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
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  • 18
    A modern and usable interface for the well known neuronal network simulator SNNS. The GUI acts as a client to serveral servers embedding SNNS and supports team work aspects.
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  • 19
    TIKAPP is becoming a collection of tools for simulation of neural networks. The first available part is an ANSI-C++ library with support for backpropation networks.
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  • 20
    Codewars is an client-server game. You have to write a robot-program in any programminglanguage, which fights against other robots in an simulated arena. A musst see for fans of artificial intelligence and coding.
    Downloads: 7 This Week
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  • 21
    Cluster Networks are a new style of neural simulation / neural network modeling, that models networks of neural populations ("clusters") that transform and transmit information using precisely-timed, graded bursts ("pulses" or "volleys") of firing.
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  • 22
    TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
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  • 23
    This project aims to create a block oriented visual workbench for general purpose systems modelling and simulation. In the first milestone, we`ll build a simple GUI and the basic blocks to model neural network training and internetwork topologies.
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  • 24
    It's a network oriented RPG, based on an open-ended artificial society simulation engine. Every character has an AI and acts autonomously; they born, live and die, mate, figth and form parties. The game runs by itself: players can control characters.
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  • 25
    "Nearly Intelligent Computer Operated Language Examiner" - NICOLE is a theory or experiment that if a computer is given enough combinations of how words, phrases and sentences are related to one another, it could talk back to you.
    Downloads: 1 This Week
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