Showing 88 open source projects for "gnu 8085 simulator"

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  • 1
    Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
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  • 2
    Robotic Simulator: try different AI techniques to improve your robots. Special for competitions, research, or educational use.
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  • 3
    Ms. Pac-Man Simulator
    Ms. Pac-Man Simulator used for Game AI research.
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  • 4
    Evolutionary Programming Simulator
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  • 5
    Brainlab is a Python toolkit to aid in the design, simulation, and analysis of spiking neural networks with the NeoCortical Simulator (NCS).
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  • 6
    Multi-agents platform simulator
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  • 7
    A simulator for learning techniques for dynamic bayesian networks.
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  • 8
    Rakiura JFern - lightweight Petri Net framework. Engine with the GUI simulator, written in Java and designed for Java developers. Supports multiple inscription languages: Java, Kawa, BeanShell and Clojure.
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  • 9
    This is an Robot Learning Environment consisting a full robot operating system and a simulator which run the system. It is geared for use to learning robotics concepts in cases where real hardware is not available.
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  • 10
    The RTSCup is a programming environment for RTS games which can be used as a benchmark for evaluating several AI techniques. It is designed to make it easier and more intuitive for researchers to produce their applications over this plataform.
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  • 11
    Artifical Life simulator that employs techniques from evolutionary computing to design embodied neural networks. Essentially, simple organisms run around in a small 3-D world and compete and breed with one another. Please visit the Wiki for orientation.
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  • 12
    The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
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  • 13
    RegMAS (Regional Multi Agent Simulator) is a spatially explicit multi-agent model framework, developed in C++ language and designed for long-term simulations of effects of government policies over agricultural systems (farm sizes, incomes, land use..).
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  • 14
    Zigorat is a base code for creating multi-agent intelligent systems fitting in robocup soccer simulator 3d, done and created by Zigorat AI Research Team.
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  • 15
    The Automated Life Ecosystem Simulator is a microbe simulation environment developed in Java.
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  • 16
    SynapseNN is a simulator for artificial neuronal networks. It can be used to solve concrete problems. Use it as a standalone-application or as a library from your own applications.
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  • 17
    Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
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  • 18
    Artifical World simulator, it simulate virtual 3D world and execute IA programs. It have API for programming IAs in C++. it use Irrlicht as 3D engine.
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  • 19
    This project about providing run-time support for developing Decentralized Autonomic Computing systems (Eclipse Innovation Grand). Currently the project contains a automatic guided vehicle (AGV) simulator and an editor and visualisation as eclipse plugin
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  • 20
    A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
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  • 21
    Mito-MAS-m is a simulator of the mitochondrial inner membrane and the enzymatic complexes embedded in it, implementing a coarse-grained (CG) model of the molecules using rigid structures and Dissipative Particules Dynamics (DPD) as motion equation.
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  • 22
    This is an implementation of the Granular Neural Network architecture defined by S. Dick, A. Tappenden, C. Badke, O. Olarewaju. It is provided for the use of the public, and the convenience of researchers who may wish to develop or use this new system.
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  • 23
    Agent-based Grid simulator built on top of Repast simulation engine. Allows for a quick and easy development and analysis of agent-based coordination mechanisms for the Grid
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  • 24
    The Shapefile2Bin project aim to convert a real map (real city) in Shape format (ArgGIS format) to Bin format (Robocup Rescue format). The map after converted is used for Robocup Rescue Simulator (see more at: Robocup Rescue Simulation Project at SF.net)
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  • 25
    The aim of GUINNEA (Graphical User Interfaced Neural Network Architecture) is to develop a comfortable and high-featured neural net simulator which is highly configurable and flexible. It will support many neural nets and visualization features for those
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