Showing 36 open source projects for "computer adaptive testing"

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  • 1
    HashingBaselineForImageRetrieval

    HashingBaselineForImageRetrieval

    Various hashing methods for image retrieval and serves as the baseline

    This repository provides baseline implementations of deep supervised hashing methods for image retrieval tasks using PyTorch. It includes clean, minimal code for several hashing algorithms designed to map images into compact binary codes while preserving similarity in feature space, enabling fast and scalable retrieval from large image datasets.
    Downloads: 0 This Week
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  • 2

    Adaptive Difficulty Chinese Chess

    A Chinese chess game including an adaptive computer opponent.

    This project is an application of POSM algorithm on Chinese chess computer player. A computer player is implemented, which will adapt to the its opponent by adjusting its playing strength accordingly.
    Downloads: 0 This Week
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  • 3

    cvworkbench

    Computer vision workbench

    Its main purpose is to help with the computer vision software design, developement and testing. By using a graphical diagram editor that defines analysis flow, different algorithm combinations can be tried, with different parameters, very quickly and with no coding.
    Downloads: 0 This Week
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  • 4
    BudgetedSVM

    BudgetedSVM

    BudgetedSVM: A C++ Toolbox for Large-scale, Non-linear Classification

    We present BudgetedSVM, a C++ toolbox containing highly optimized implementations of three recently proposed algorithms for scalable training of Support Vector Machine (SVM) approximators: Adaptive Multi-hyperplane Machines (AMM), Budgeted Stochastic Gradient Descent (BSGD), and Low-rank Linearization SVM (LLSVM). BudgetedSVM trains models with accuracy comparable to LibSVM in time comparable to LibLinear, as it allows solving highly non-linear classi fication problems with millions of high-dimensional examples within minutes on a regular personal computer. ...
    Downloads: 0 This Week
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    Levo

    Levo

    Application to annotate objects and events in videos and pictures.

    This software allows to label events in videos (e.g. phoning, hand-shaking,...) and objects in images (e.g. person, car,...). The annotation of events and objects are saved into XML files and can be used for training and/or testing computer vision algorithms. In particular, LEVO can visualize and write PASCAL VOC-compatible annotation files. Some annotations from LABEL ME can be read as well. It has been tested on MS Windows. However, since it is Java-based code, it should works on Unix-like systems as well. VLC player is required to handle videos.
    Downloads: 0 This Week
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  • 6
    Higher Education Reference Ontology

    Higher Education Reference Ontology

    HERO provides consensual knowledge model of university domain.

    Since it is a Reference ontology, it has a broad and deep coverage of university domain, in other words, the ontology describes several aspects of university domain such as organizational structure, administration, staff, roles, incomes, etc. The purpose of this reference ontology is to be relevant or at least convenient to describe any university
    Downloads: 1 This Week
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  • 7

    Time Adaptive Self-Organizing Map

    An Artificial Neural Network for Clustering, Classification, etc

    This project tries to include Time Adaptive Self-Organizing Map (TASOM) implementations for solving Computational Intelligence problems such as Pattern Recognition, Computer Vision, Clustering, Active Contour Modeling, and the like. The TASOM has been originally introduced for adaptive and changing environments. Several versions of TASOM networks have been introduced. Some of them are capable of changing the number of neurons based on the problems at hand.
    Downloads: 0 This Week
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  • 8
    Computer System for Adaptive Intelligent Life :: seeks to create a software system that is capable of learning. The project's ultimate goal is to further the ability of software to both adapt to individual users, and to respond their needs.
    Downloads: 0 This Week
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  • 9
    Computer chess engine written using Qt4, which works under Knights, Jose, Arena and other chess board GUI games. Uses bitboard game representation and alpha beta brute-force search to analyse chess positions.
    Downloads: 0 This Week
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  • 10
    A scientific framework for testing and learning the learning of a computer.
    Downloads: 0 This Week
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  • 11
    The Guiey project is an attempt to develop a system for graphical user interface scripting and testing in Java. Guiey will use a computer by seeing, typing, and clicking - just like a human user.
    Downloads: 0 This Week
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