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JavaANPR is an automatic number plate recognition software, which implements algorithmic and mathematical principles from field of artificial intelligence, machine vision and neural networks.
PDF Annot is a piece of software that enables you to add audio and text annotation to a PDF. It uses JPedal SimpleViewer and iText library. Annotations are supported by Adobe'sofficial PDF Reader. Report any bug here: krakosia[at]gmail.com
JCortex is a complete solution that allows software developers create, educate and use Artificial Neural Networks in Java projects. Splits in two elements: JCortex Framework, an ANN Java framework; and JCortexBuilder, its graphic development environment.
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Artificial life & IA game : the players can create worlds ('arenas' or 'domains') and bots. The bots can fight between themselves on 'arena' worlds, or live in a distributed world made with the 'domains' worlds, hosted by the others players throu
Program W is an AIML interpreter written in Java.It extends Program D technology with new AIML tags that allow chatbots to query the WordNet lexical dictionary.Chatbots can use information about lexical terms and evaluate existing relations between words
This is an implementation of the Granular Neural Network architecture defined by S. Dick, A. Tappenden, C. Badke, O. Olarewaju. It is provided for the use of the public, and the convenience of researchers who may wish to develop or use this new system.
O editor de regras de produção orientadas à objeto (ERPOO). Tem como função principal, fornecer um ambiente automatizado para o uso do JEOPS (Java Embedded Object Production System), provendo recursos para edição de suas regras.
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RL Poker is a study project Java implementation of an e-soft on-policy Monte Carlo Texas Hold'em poker reinforcement learning algoritm with a feedforward neural network and backpropagation. It provides a graphical interface to monitor game rounds.
Conrad is both a high performance Conditional Random Field engine which can be applied to a variety of machine learning problems and a specific set of models for gene prediction using semi-Markov CRFs.
This project consists in a simulation software of robot A.I. It is aimed at comparing the efficiency of robot intelligence against movement tasks between fixed checkpoints in a logical world.
Proposed is an algorithm
that uses computer vision, combined with a modified Rubine classifier, to allow
arbitrary N-sided polygons as accepted sketches in real-time.
GridBlocks builds a grid application framework via easy-to-use building blocks in distributed environment. The framework offers components for Grid security, distributed storage, computing, and Portlet web interfaces.
Ubiquity is a framework for device agents. It includes system level functionality such as networking, XML message passing, agent discovery, and GUI support for building a system of agents that wrap devices, enabling the creation of smart devices.
This project aims to distribute a facial animation system with speech, developed to brazilian portuguese case. This system is composed by many modules: movement extraction, facial animation and speech, through a text-to-speech system.
The OntoMap Architecture is about using Natural Language to execute users requests, implemented as software components. Natural language requests are converted to an interlingua. This allows the use of different human languages to describe the requests.
AstroWeka is a set of extentions to Weka, a popular data mining program, which which allows it to work directly with astronomical data in the Virtual Observatory.
Neural network trainer written in Java with the ability to easily add new training algorithms and training patterns. Includes a parallel training graphical interface where you can view each trainer working in real-time in parallel.
TagCentric is RFID middleware that controls heterogeneous RFID devices and gathers RFID-related data into a user-specified database. It's cost (free!) and simplicity make it ideal for use by small businesses, RFID testing facilities, and universities.
A handwritten number recognition system was developed by using image processing and neural network technique. The system was developed in Java. Other applications which make use of image processing and neural network technique will be published too.
Online game for developers. Program your team of 4 ants (in LISP) that can reproduce and gain experience and fight against another players in different game modes(CTF, TDM, DM)!