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Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
A Prolog expert system supporting querying and extending the knowledge base from a command-line interface using a format oriented on natural language, with the aim of being maintainable by the domain expert (i.e. without requiring programming skills).
This project gives you a simple 2D world for playing with Artificial Intelligent actors. It contains of a world with objects. And a simple game, pyRugby, demonstrating the use of this world. All built in Python, using pygame for visualization.
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Using agent technology JAMAS (Java Awareness Multi-Agent System) tries to assist distributed programmers in coordinating parallel development of Java code. E-JAMAS implements JAMAS and it’s features as a plug-in for the Eclipse platform.
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
GoMad is a speech recognition system that allows you to control windows-based applications using your voice as input, instead of your mouse and keyboard.
The Discrete Event Calculus Reasoner is an open source program for performing automated commonsense reasoning using the discrete event calculus, a comprehensive and highly usable formalism for reasoning about action, change, space, and mental states.
Message Transport Protocol (MTP) implementation using XMPP for the Java Agent DEvelopment framework (JADE). Produced under the Google Summer of Code program with the help of Quantum Leap Interactive and Jabber, Inc.
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Artificial Intelligence, 3D Graphics and Physics Framework
A C++ framework and applications for experimenting with artificial intelligence, 3D graphics and simulated physics. It's primary focus is to provide a testbed for simulated robotics using Ogre 3D and the Open Dynamics Engine.
A fast decision tree program featuring distributed ensemble learning across multiple processors using MPI. Has been run on 1 cpu, small clusters, and the ASCI Blue supercomputer. Ensembles are often more accurate than their single classifier counterparts
The DataTime Process Framework is intended to support the processing of time-based data in a modular, concurrent, distributed and extensible manner. C++, using YARP, ACE, Qt and MUSCLE on Linux, OSX, Windows and Solaris.
Software to fit whole-sentence language models using the principle of maximum entropy. For developers of speech recognizers, text prediction interfaces, OCR, machine translation software.
M-ICE is a modular hostbased intrusion detection framework. It is used as middleware to close the gap between IDS research and IDS development. M-ICE consists of various parts that can be connected together by using network-or interprocess-communication
Evomusic deals with automatic composition of music (midi-files) using evolutionary algorithms. Currently we are testing multiple approaches for doing this successfully, especially neural networks and/or algorithms based on simple music theory.
Kandid generates images using genetic algorithms. In a simulated evolution surprising images can be found calculated with Lisp expressions, Textures, Iterated Function Systems, Linear Cellular Automata, Voroni diagrams, Lindenmayer Systems and POVray
Program E is an AIML chatterbot written in PHP and using MySQL. It's composed by a converter which loads the AIML files into the database, a core rule engine that adheres to the AIML 1.0.x specification and several chat interfaces: HTML, Flash and XML-R
Maiden-core is a Linux kernel robotics API module, extensible in Erc. The Maiden Project also documents and develops the Maiden architecture for mobile robots, a set of (optional) designs and standards for robots using the Maiden-core API.
J2MEStrategicGameLib is a Java based library providing a lightweight algorithmic framework for developing intelligent zero-sum strategy games using the J2ME platform.
Written in VB 6 for Win98 and up. Our goal is to provide speech recognition and text to speech unlike any software currently in the market. Some features include TTS, Dictation using Microsoft SAPI 5.1 engines. Visit our Home Page for more info.
The Human Body Project allows computers to better understand and interact with people. Using a webcam the system can detect and recognise individuals (face recognition), identify their gaze direction, facial expressions and upper body postures.
Cluster Networks are a new style of neural simulation / neural network modeling, that models networks of neural populations ("clusters") that transform and transmit information using precisely-timed, graded bursts ("pulses" or "volleys") of firing.
The purpose of this project is to provide a biometric security solution by using voice print, fingerprint and/or facial recognition along with a password and/or smart card support using AES to protect data. Please read forums for if interested.