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An ASCII MMORPG / World Simulation / Genetic Programming Project
This project was previously oriented towards creating an AI based Operating System.
However new visitors should refer to www.theasciiproject.com for information about what this project has developed into.
OntoCardio is an initiative to build ontologies for the legacy Cardio Database (Resource of bioinformation on cardiovascular diseases). SMI's Protege and its OWL plug-in has been adopted as the ontology construction and programming framework.
Rodney is an upper torso humanoid robot with stereo vision, speech recognition and a wide variety of body and head movements. This project is designed to be an open source repository for the software which comprises its control system.
An attempt at developing an Artificial Inteligence software, based on the notion that inteligence is a set of conditional choices (in programming terms, it means a whole lot of if statements).
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A group of systems for building network-oriented intelligent agents, consisting an agent communications infrastructure, April - an agent construction programming language, Go! - a logic programming language and DialoX - an XML-based user interface engine
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
myBeasties is a highly flexible evolutionary programming module. It is designed to be extendable and customisable for maximum use by the discerning Perl hacker.
Phenotypes can be anything: simple binary strings, or whole classes of objects and methods.
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WhiteBeer is a new programming paradigm that is motivated by Noam Chomsky's Minimalist Program. It uses feature checking mechanism to parse programs so that it can provide word-order-independence like natural language processing.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
An open source set of embedded software libraries in C, C++ and Assembler for robotics programming, targeting controllers using Motorola 68K/ColdFire & PowerPC micros. The initial target is the 68332-powered Mini RoboMind controller (www.robominds.com)
GenP Genetic Programming Library is a cross-platform library of genetic programming functions for generic application. Initially it's purpose is for machine learning in board games but should be applicable to any purpose.
Project to Design and Implement a new programming language.
The language is named Hybrid (c), as it's nature.
We "build on" existing languages (Python & others), and not start from scratch (as C++ builds on C). see Docs.
Learn basic constraint logic programming by solving logic word puzzles. Go to http://eclipse.dougedmunds.com . This tutorial will show you how to solve easy 1 star to hard 5 star puzzles, using the eCLiPSe-CLP language (available at http://eclipseclp.org/).
Don't confuse this programming language (a prolog language) with the IDE for Java.
Small implementation of Push 3 programming language in Common Lisp. Push 3 is described here http://tinyurl.com/push30. Push is a programming language intended primarily for use in evolutionary computation systems.
A .Net Library that lets you make full use of multi-core and multiprocessor computers. It is very efficient, and easily integrated into existing applications. It is modeled after the Parallel FX usage model, and is faster than the PFX too.
Google Colab GPU access in your favorite programming language
AntiPython Colab is a source to source compiler that let's you build AI in Java, Rust, JavaScript, Flutter, C#, Go, Ocaml(and etc...) utilizing free Google Colab GPUs!
It's blazingly fast and very robust as it uses websockets and the Treesitter C library under the hood.
openlpr is a open source project to implement license plate recognition in Win32 and Linux platform. It will provide the basic image processing to locate plate and character split and a neural network design to recognize character.
DBNL is a cross-platform library that offers a variety of implementations of Bayesian networks and machine learning algorithms.
It is a flexible library that covers all aspects of Bayesian netwoks from representation to reasoning and learning. It allows you to create simple static networks as well as complex temporal models with changing structure.
It can handle highly non-linear dependencies between multivariate random variables. The particle based inference can answer arbitrary...