AR Development Software for Linux

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Browse free open source AR Development software and projects for Linux below. Use the toggles on the left to filter open source AR Development software by OS, license, language, programming language, and project status.

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  • 1
    ArUco

    ArUco

    Augmented reality library based on OpenCV

    ArUco is a minimal library for Augmented Reality applications based exclusively on OpenCV. Relies on b/w markers with codes that are detected by calling a single function. Trivial integration of your augmented reality applications with OpenGL and OGRE. See documentation at https://drive.google.com/file/d/1OiavRVYVJ-WH88sQg1LUsh8CuJZUQyrX/view?usp=sharing
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    Downloads: 272 This Week
    Last Update:
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  • 2

    ARToolKit

    Optical marker tracking and overlay for augmented reality.

    The Augmented Reality Tool Kit (ARToolKit) captures images from video sources, optically tracks markers in the images, and composites them with computer-generated content using OpenGL. Dual-licensed, under the GPL, plus commercially by ARToolworks, Inc. NEW: A free demonstration of ARToolKit capabilities has been made available as part of ARToolworks "Codex Interactivus: Bringing Leonardo to Life!" Kickstarter project. Download from https://www.kickstarter.com/projects/artoolworks/codex-interactivus-bringing-leonardo-to-life/
    Downloads: 7 This Week
    Last Update:
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  • 3
    Aardvark

    Aardvark

    A platform for AR in VR

    Aardvark is a framework for building augmented reality "gadgets" that run on top of virtual reality experiences. Gadgets are constructed using a bunch of custom React components (from the @aardvarkxr/aardvark-react package) and run in the Aardvark application. Gadgets use these components to show interactive models, 2D UI, or other stuff that will draw on top of any VR applications you run. You can attach these gadgets to your hands and bring them with you in your favorite VR apps. If you just want to make gadgets, your best bet is to use a released build. Just download and run the latest released installer, then run aardvarkxr.exe from the install directory. Once you've installed you can also enable Aardvark to start automatically in the Startup/Shutdown settings in SteamVR. Aardvark is made up of "gadgets". These are 3D objects that do something useful, something fun, or maybe they just look cool.
    Downloads: 1 This Week
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  • 4
    Minerva
    Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
    Downloads: 2 This Week
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  • 5
    QVision: Computer Vision Library for Qt

    QVision: Computer Vision Library for Qt

    Computer vision and image processing library for Qt.

    This library contains among other things a set of graphical widgets for video output, performance evaluation and augmented reality. The library also provides classes for several data types usually required by computer vision and image processing applications such as vectors, matrices, quaternions and images. Thanks to a large number of wrapper functions these objects can be used with highly efficient functionality from third party libraries such as OpenCV, GNU Scientific Library, Computational Geometry Algorithms Library, Intel's Math Kernel Library and Integrated Performance Primitives, the Octave library, etc...
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    Downloads: 2 This Week
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  • 6
    ATOMIC is a Cross-platform Authoring Tool software for Augmented Reality Applications Is a Front-end for the ARToolKit library , developed for non-programmers, for create small and simple, AR applications. + info: www.sologicolibre.org/en/
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    Downloads: 1 This Week
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  • 7
    jARToolKit - A Java-binding to the Augmented Reality library ARToolKit supporting GL4Java, JOGL and Java3D
    Downloads: 1 This Week
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  • 8
    A.R.E.A.

    A.R.E.A.

    Augmented Reality Expert Assistant

    AREA is an expert assistant that allows you to offer to your clients or audience information about your brand, localization, event and more, all in one mobile app. Just use our webpage to create your entire assistant and once you are glad with the result, extend the code, configure your assistant and compile your finished mobile assistant.
    Downloads: 0 This Week
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  • 9
    AR-ICE
    Simplified interface to the Augmented Reality library ARToolKit for Python and other programming languages.
    Downloads: 0 This Week
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  • 10
    ARDev is an augmented reality toolkit to assist robot developers in debugging complex robot sensors.
    Downloads: 0 This Week
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  • 11
    ApertusVR

    ApertusVR

    Virtual Reality software library

    The main feature of ApertusVR is the so called "Distributed Plugin-in Mechanism" which means that not only humans could be involved in a multi-user virtual reality scene but any element of the Internet of Things like hardware, software, robot or any kind of smart device. ApertusCore is a programming library written in C++11, that fulfills modern software requirements as it is modular, embeddable, platform-independent, and easily configurable. It contains basic software interfaces and modules for logging, event-handling, and for loading plugins and configurations. It is also responsible for distributed data synchronization. ApertusVR is a set of plugins that extend ApertusCore with XR (AR/VR/MR) capabilities, which help to integrate XR technologies into new/existing developments, products rapidly. It creates a new abstraction layer over the hardware vendors in order to use different display and control devices in any product or service.
    Downloads: 0 This Week
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  • 12
    Exokit

    Exokit

    Native VR/AR/XR engine for JavaScript

    This project enables developers to build XR experiences using the same code that runs on the web. Exokit engine is written on top of Node and emulates a web browser, providing native hooks for WebGL, WebXR, WebAudio, and other APIs used in immersive experiences. The future is immersive. The web is the best application platform. Javascript is the best ecosystem. It's not possible to do both 2D and 3D well. We don't do 2D. We can use an external 2D browser. Exokit empowers and connect apps, even (especially) if they aren't designed to cooperate. Apps should run in "reality tabs", layers of reality that blend together. Exokit is a Javascript Node.js module. C++ bindings hook into WebGL, WebXR, Magic Leap, Leap Motion, and various other device APIs. Exokit runs on Windows, macOS, Linux (x64), Linux (ARM64), and Magic Leap (ARM64).
    Downloads: 0 This Week
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  • 13
    Hover UI Kit

    Hover UI Kit

    Create beautiful user interfaces for immersive VR/AR experiences

    Hover UI Kit is a tool for creating beautiful, customizable, dynamic user interfaces. All interface interactions utilize a simple and consistent mechanism, the "hover", which users can perform with any 3D input device. These interfaces are designed specifically for VR/AR applications, addressing the complex UX challenges of these immersive environments. Virtual reality (VR) or augmented reality (AR) applications must provide ways for users to interact -- to select items, to move them, to modify them, to trigger actions, to control their virtual world. The user experience (UX) can become increasingly complex as new features are introduced, leading to a long list of application-specific interactions that can conflict with each other and can be difficult for users to learn. Hover UI Kit is built to solve this problem. It is a tool for creating beautiful, customizable, dynamic user interfaces.
    Downloads: 0 This Week
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  • 14
    IrrAR is a combination of Irrlicht and Augmented Reality to create the most rapid development platform for augmented reality at the moment. IrrAR creates 3D "nodes" out of real lifer markers to let you insert your 3d world into the real world.
    Downloads: 0 This Week
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  • 15
    The open source augmented reality server, or POI (Point of Interest) search. In its simplest form, it takes a database of points with latitude/longitude, and a search request at a given latitude/longitude, and returns the points sorted by distance.
    Downloads: 0 This Week
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  • 16
    Mr.Planet is augmented reality software with a simple interface for users. The user is able to link 3D models with his favourite CAD editor with a great variety of Augmented Reality (AR) patterns (link animations and others)
    Downloads: 0 This Week
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  • 17
    OSAR Appliances

    OSAR Appliances

    The OSAR Linux Image for Augmented Reality and Computer Vision

    The OpenSUSE Augmented Reality (OSAR) distribution is the first GNU / Linux appliance created for the exclusive development of applications with augmented reality technology and games with computer vision.
    Downloads: 0 This Week
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  • 18
    OpenCV-AR
    OpenCV-AR is a software library used for Augmented Reality development. It is targeted on Linux, though it is also able to work on Windows platform. It is an alternative to ARToolKit for Augmented Reality application development.
    Downloads: 0 This Week
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  • 19
    A new academic framework for augmented reality based on QVision and OpenCV. The project includes augmented reality detectors based on black&white patterns and natural features.
    Downloads: 0 This Week
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  • 20
    This project aims to develop an interaction framework based on body detection by webcams, identifying the skeleton shape (hands, arms, head, legs etc), for games, virtual reality, augmented reality and other applications.
    Downloads: 0 This Week
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  • 21
    WebXR Polyfill

    WebXR Polyfill

    Use the WebXR Device API today providing fallbacks to native WebVR 1.1

    Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard. A JavaScript implementation of the WebXR Device API, as well as the WebXR Gamepad Module. This polyfill allows developers to write against the latest specification, providing support when run on browsers that implement the WebVR 1.1 spec, or on mobile devices with no WebVR/WebXR support at all. The polyfill reflects the stable version of the API which has shipped in multiple browsers. If you are writing code against the WebVR 1.1 spec, use webvr-polyfill, which supports browsers with the 1.0 spec, or no implementation at all. It is recommended to write your code targeting the WebXR Device API spec however and use this polyfill as browsers begin to implement the latest changes. The minimal input controls currently supported by WebXR is polyfilled here as well, using the Gamepad API.
    Downloads: 0 This Week
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