Showing 2 open source projects for "source code"

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    Run applications fast and securely in a fully managed environment

    Cloud Run is a fully-managed compute platform that lets you run your code in a container directly on top of scalable infrastructure.

    Run frontend and backend services, batch jobs, deploy websites and applications, and queue processing workloads without the need to manage infrastructure.
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  • Analyze, Control and Reduce your monthly technology spend across your entire enterprise! Icon
    Analyze, Control and Reduce your monthly technology spend across your entire enterprise!

    Caters to the enterprise information technology (IT) software markets.

    WinBill by TeleManagement Technologies is a premier telecom expense management software solution. Easily accessible and equipped with a centralized database of information, WinBill provides businesses with an accurate inventory of all vendors, expenses, and IT services. By leveraging WinBill, you can easily keep track of contracts, effortlessly manage IT budgets, and virtually eliminate late payment fees. Additionally, the solution's flexible reporting tools give users the resources they need to create and schedule reports or have them seamlessly access reporting information through the web. Core features include real-time call collection, toll fraud, real-time socket, network design, and more.
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    Exokit

    Exokit

    Native VR/AR/XR engine for JavaScript

    This project enables developers to build XR experiences using the same code that runs on the web. Exokit engine is written on top of Node and emulates a web browser, providing native hooks for WebGL, WebXR, WebAudio, and other APIs used in immersive experiences. The future is immersive. The web is the best application platform. Javascript is the best ecosystem. It's not possible to do both 2D and 3D well. We don't do 2D. We can use an external 2D browser. Exokit empowers and connect apps,...
    Downloads: 1 This Week
    Last Update:
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  • 2
    WebXR Polyfill

    WebXR Polyfill

    Use the WebXR Device API today providing fallbacks to native WebVR 1.1

    Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard. A JavaScript implementation of the WebXR Device API, as well as the WebXR Gamepad Module. This polyfill allows developers to write against the latest specification, providing support when run on browsers that implement the WebVR 1.1 spec, or on mobile devices with no WebVR/WebXR support at all. The polyfill reflects the stable version of the API which has shipped in multiple browsers. If you are writing...
    Downloads: 1 This Week
    Last Update:
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