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  • 1
    Exokit

    Exokit

    Native VR/AR/XR engine for JavaScript

    This project enables developers to build XR experiences using the same code that runs on the web. Exokit engine is written on top of Node and emulates a web browser, providing native hooks for WebGL, WebXR, WebAudio, and other APIs used in immersive experiences. The future is immersive. The web is the best application platform. Javascript is the best ecosystem. It's not possible to do both 2D and 3D well.
    Downloads: 0 This Week
    Last Update:
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  • 2
    WebXR Polyfill

    WebXR Polyfill

    Use the WebXR Device API today providing fallbacks to native WebVR 1.1

    ...This polyfill allows developers to write against the latest specification, providing support when run on browsers that implement the WebVR 1.1 spec, or on mobile devices with no WebVR/WebXR support at all. The polyfill reflects the stable version of the API which has shipped in multiple browsers. If you are writing code against the WebVR 1.1 spec, use webvr-polyfill, which supports browsers with the 1.0 spec, or no implementation at all. It is recommended to write your code targeting the WebXR Device API spec however and use this polyfill as browsers begin to implement the latest changes. The minimal input controls currently supported by WebXR is polyfilled here as well, using the Gamepad API.
    Downloads: 0 This Week
    Last Update:
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