Showing 2 open source projects for "castle game engine"

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  • 1
    utymap

    utymap

    Highly customizable library for procedural world generation

    utymap is a library that provides a highly customizable API for procedural world generation using real vector map data, e.g. OpenStreetMap, NaturalEarth. Core logic is written on C++11 and can be used on many platforms as it has no dependency to the specific game engine or application framework. It is designed for interactive world creation at different zoom levels, including globe and street level. The simplest way to explore the project is to check the source code of demo scenes. Import scene shows how to import map data from a file. Please note, that import and rendering logic depends on maps rules which means you cannot use arbitrary mapcss with the arbitrary data format. ...
    Downloads: 0 This Week
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  • 2
    Minerva
    Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
    Downloads: 1 This Week
    Last Update:
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