Showing 7 open source projects for "software without code"

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  • 1
    ArUco

    ArUco

    Augmented reality library based on OpenCV

    ArUco is a minimal library for Augmented Reality applications based exclusively on OpenCV. Relies on b/w markers with codes that are detected by calling a single function. Trivial integration of your augmented reality applications with OpenGL and OGRE. See documentation at https://drive.google.com/file/d/1OiavRVYVJ-WH88sQg1LUsh8CuJZUQyrX/view?usp=sharing
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    Downloads: 136 This Week
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  • 2
    COVID19 Data Visualization HoloLens2

    COVID19 Data Visualization HoloLens2

    Experimental COVID-19 data visualization for HoloLens 2

    Experimental COVID-19 Data Visualization for HoloLens 2 with MRTK. This project explores how volumetric data can be represented in physical space with direct hand-tracking inputs in mixed reality using HoloLens 2. It is based on Microsoft's MRTK(Microsoft's Mixed Reality Toolkit). DataVisualizer.cs script contains the code for retrieving, parsing JSON data, and visualizing with graphs. Graph elements are added to GraphContainerConfirmed, GraphContainerRecovered, GraphContainerFatal, and...
    Downloads: 0 This Week
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  • 3
    Exokit

    Exokit

    Native VR/AR/XR engine for JavaScript

    This project enables developers to build XR experiences using the same code that runs on the web. Exokit engine is written on top of Node and emulates a web browser, providing native hooks for WebGL, WebXR, WebAudio, and other APIs used in immersive experiences. The future is immersive. The web is the best application platform. Javascript is the best ecosystem. It's not possible to do both 2D and 3D well. We don't do 2D. We can use an external 2D browser. Exokit empowers and connect apps,...
    Downloads: 0 This Week
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  • 4
    WebXR Polyfill

    WebXR Polyfill

    Use the WebXR Device API today providing fallbacks to native WebVR 1.1

    Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard. A JavaScript implementation of the WebXR Device API, as well as the WebXR Gamepad Module. This polyfill allows developers to write against the latest specification, providing support when run on browsers that implement the WebVR 1.1 spec, or on mobile devices with no WebVR/WebXR support at all. The polyfill reflects the stable version of the API which has shipped in multiple browsers. If you are writing...
    Downloads: 0 This Week
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  • 5
    utymap

    utymap

    Highly customizable library for procedural world generation

    utymap is a library that provides a highly customizable API for procedural world generation using real vector map data, e.g. OpenStreetMap, NaturalEarth. Core logic is written on C++11 and can be used on many platforms as it has no dependency to the specific game engine or application framework. It is designed for interactive world creation at different zoom levels, including globe and street level. The simplest way to explore the project is to check the source code of demo scenes. Import...
    Downloads: 0 This Week
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  • 6
    A.R.E.A.

    A.R.E.A.

    Augmented Reality Expert Assistant

    AREA is an expert assistant that allows you to offer to your clients or audience information about your brand, localization, event and more, all in one mobile app. Just use our webpage to create your entire assistant and once you are glad with the result, extend the code, configure your assistant and compile your finished mobile assistant.
    Downloads: 0 This Week
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  • 7
    AFAR (AgentFactory Augmented Reality) is a NetBeans module for developing intentional agent based Augmented Reality (AR) applications. AFAR deploys AgentFactory agents.
    Downloads: 0 This Week
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