Showing 7 open source projects for "code"

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  • 1
    ArUco

    ArUco

    Augmented reality library based on OpenCV

    ArUco is a minimal library for Augmented Reality applications based exclusively on OpenCV. Relies on b/w markers with codes that are detected by calling a single function. Trivial integration of your augmented reality applications with OpenGL and OGRE. See documentation at https://drive.google.com/file/d/1OiavRVYVJ-WH88sQg1LUsh8CuJZUQyrX/view?usp=sharing
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    Downloads: 169 This Week
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  • 2
    COVID19 Data Visualization HoloLens2

    COVID19 Data Visualization HoloLens2

    Experimental COVID-19 data visualization for HoloLens 2

    ...This project explores how volumetric data can be represented in physical space with direct hand-tracking inputs in mixed reality using HoloLens 2. It is based on Microsoft's MRTK(Microsoft's Mixed Reality Toolkit). DataVisualizer.cs script contains the code for retrieving, parsing JSON data, and visualizing with graphs. Graph elements are added to GraphContainerConfirmed, GraphContainerRecovered, GraphContainerFatal, and LabelContainer. CreateMeshes() creates the graph for three data values and text label. Main menu's Radio buttons simply show/hide GraphContainer objects. Menu stays around the user with tag-along behavior which is provided by MRTK's RadialView solver. ...
    Downloads: 0 This Week
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  • 3
    Exokit

    Exokit

    Native VR/AR/XR engine for JavaScript

    This project enables developers to build XR experiences using the same code that runs on the web. Exokit engine is written on top of Node and emulates a web browser, providing native hooks for WebGL, WebXR, WebAudio, and other APIs used in immersive experiences. The future is immersive. The web is the best application platform. Javascript is the best ecosystem. It's not possible to do both 2D and 3D well.
    Downloads: 0 This Week
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  • 4
    WebXR Polyfill

    WebXR Polyfill

    Use the WebXR Device API today providing fallbacks to native WebVR 1.1

    ...This polyfill allows developers to write against the latest specification, providing support when run on browsers that implement the WebVR 1.1 spec, or on mobile devices with no WebVR/WebXR support at all. The polyfill reflects the stable version of the API which has shipped in multiple browsers. If you are writing code against the WebVR 1.1 spec, use webvr-polyfill, which supports browsers with the 1.0 spec, or no implementation at all. It is recommended to write your code targeting the WebXR Device API spec however and use this polyfill as browsers begin to implement the latest changes. The minimal input controls currently supported by WebXR is polyfilled here as well, using the Gamepad API.
    Downloads: 1 This Week
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  • 5
    utymap

    utymap

    Highly customizable library for procedural world generation

    ...It is designed for interactive world creation at different zoom levels, including globe and street level. The simplest way to explore the project is to check the source code of demo scenes. Import scene shows how to import map data from a file. Please note, that import and rendering logic depends on maps rules which means you cannot use arbitrary mapcss with the arbitrary data format. Elevation scene shows how elevation support works. Please note, as the scene loads multiple tiles at once, mapzen server might reject some of the requests. ...
    Downloads: 0 This Week
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  • 6
    A.R.E.A.

    A.R.E.A.

    Augmented Reality Expert Assistant

    AREA is an expert assistant that allows you to offer to your clients or audience information about your brand, localization, event and more, all in one mobile app. Just use our webpage to create your entire assistant and once you are glad with the result, extend the code, configure your assistant and compile your finished mobile assistant.
    Downloads: 0 This Week
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  • 7
    AFAR (AgentFactory Augmented Reality) is a NetBeans module for developing intentional agent based Augmented Reality (AR) applications. AFAR deploys AgentFactory agents.
    Downloads: 0 This Week
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