Showing 2 open source projects for "browser game engine"

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    Agones

    Agones

    Dedicated Game Server Hosting and Scaling for Multiplayer Games

    Multiplayer dedicated game servers anywhere. An open source, batteries-included, multiplayer dedicated game server scaling and orchestration platform that can run anywhere Kubernetes can run. Define and manage groups of ready-game servers through YAML configuration or API calls. Integrated SDK for managing game server lifecycle, health and configuration. Integration with OpenCensus for platform-independent game server metrics and monitoring dashboards. Agones replaces usual bespoke or...
    Downloads: 7 This Week
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    Engine.IO

    Engine.IO

    Transport-based cross-browser bi-directional communication layer

    In most cases, the connection will be established with WebSocket, providing a low-overhead communication channel between the server and the client. Rest assured! In case the WebSocket connection is not possible, it will fall back to HTTP long-polling. And if the connection is lost, the client will automatically try to reconnect. Scale to multiple servers and send events to all connected clients with ease. Socket.IO is a library that enables real-time, bidirectional and event-based...
    Downloads: 5 This Week
    Last Update:
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