Showing 7 open source projects for "object detection"

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  • 1
    YOLOv5

    YOLOv5

    YOLOv5 is the world's most loved vision AI

    Introducing Ultralytics YOLOv8, the latest version of the acclaimed real-time object detection and image segmentation model. YOLOv8 is built on cutting-edge advancements in deep learning and computer vision, offering unparalleled performance in terms of speed and accuracy. Its streamlined design makes it suitable for various applications and easily adaptable to different hardware platforms, from edge devices to cloud APIs.
    Downloads: 51 This Week
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  • 2
    OpenCV

    OpenCV

    Open Source Computer Vision Library

    OpenCV (Open Source Computer Vision Library) is a comprehensive open-source library for computer vision, machine learning, and image processing. It enables developers to build real-time vision applications ranging from facial recognition to object tracking. OpenCV supports a wide range of programming languages including C++, Python, and Java, and is optimized for both CPU and GPU operations.
    Downloads: 16 This Week
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  • 3
    gSOAP Toolkit

    gSOAP Toolkit

    Development toolkit for Web Services and XML data bindings for C & C++

    The gSOAP toolkit is an extensive suite of portable C and C++ software to develop XML Web services with powerful type-safe XML data bindings. Easy-to-use code-generator tools allow you to directly integrate XML data in C and C++. Serializes native application data in XML. Includes WSDL/XSD schema binding and auto-coding tools, stub/skeleton compiler, Web server integration with Apache module and IIS extension, high-performance XML processing with schema validation, fast MIME/MTOM streaming,...
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    Downloads: 406 This Week
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  • 4
    TNN

    TNN

    Uniform deep learning inference framework for mobile

    TNN, a high-performance, lightweight neural network inference framework open sourced by Tencent Youtu Lab. It also has many outstanding advantages such as cross-platform, high performance, model compression, and code tailoring. The TNN framework further strengthens the support and performance optimization of mobile devices on the basis of the original Rapidnet and ncnn frameworks. At the same time, it refers to the high performance and good scalability characteristics of the industry's...
    Downloads: 0 This Week
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  • 5
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing...
    Downloads: 0 This Week
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  • 6
    KAREL 3D WebGL

    KAREL 3D WebGL

    Children's learning programming language Karel the Robot in 3D

    KAREL 3D written in JavaScript with WebGL is a children's programming language for teaching algorithms. This is later variant from Karel the Robot in 3D, created in 1986 for 8bit microcomputer PMD 85-2. Support full recursion, create new commands, complex commands with condition from dialog and direct control with keys, language translation. Objects: brick, wall, mark, fence. Check out the Wiki (here) for more examples and pictures. Include ZIP with original historical...
    Downloads: 0 This Week
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  • 7
    Hungry Hero

    Hungry Hero

    Hungry Hero is an open source Flash game built on Starling Framework.

    ...The game demonstrates how to leverage Starling’s features to create smooth, hardware-accelerated 2D experiences while maintaining cross-device compatibility through Adobe AIR and Flash. It showcases core concepts such as handling textures, sprite sheets, parallax backgrounds, and collision detection, providing a clear reference for building interactive games. The project also integrates advanced techniques like object pooling for performance, bitmap fonts for efficient text rendering, and Starling’s particle system extension for visual effects. Though originally built with the iPad 1 and 2 in mind, it can be adapted to multiple devices by adjusting configuration files, emphasizing the principle of “one code, multi-screen.”
    Downloads: 1 This Week
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