Showing 4 open source projects for "interactive physics"

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  • 1
    SwiftMessages

    SwiftMessages

    A very flexible message bar for iOS written in Swift

    SwiftMessages is a very flexible view and view controller presentation library for iOS. Message views and view controllers can be displayed at the top, bottom, or center of the screen, or behind navigation bars and tab bars. There are interactive dismiss gestures including a fun, physics-based one. Multiple background dimming modes. And a lot more! In addition to the numerous configuration options, SwiftMessages provides several good-looking layouts and themes. But SwiftMessages is also designer-friendly, which means you can fully and easily customize the view.
    Downloads: 0 This Week
    Last Update:
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  • 2
    History of Everything

    History of Everything

    Flutter Launch Timeline Demo

    HistoryOfEverything is a Flutter app that visualizes a vertical timeline from the Big Bang to the modern Internet. Users can scroll, zoom, and explore detailed events, reading extended articles with animation and illustrations. It was originally a demonstration/showcase project by 2Dimensions. This is the initial view for the app when it opens up. It shows a search bar on top, three menu sections for each major time era, and three buttons on the bottom for accessing favorites, sharing a link...
    Downloads: 1 This Week
    Last Update:
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  • 3
    Cocos2D-ObjC

    Cocos2D-ObjC

    Cocos2d for iOS and OS X, built using Objective-C

    Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C. Integrated with Chipmunk physics engine (Served as an extension). Tile Map support. Orthogonal, Isometric and Hexagonal. Parallax scrolling (Served as an extension). Motion Streak (Served as an extension).
    Downloads: 1 This Week
    Last Update:
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  • 4

    SimKit

    The Objective-C Interactive Simulation Abstraction Layer

    SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
    Downloads: 0 This Week
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