Showing 3 open source projects for "run sackboy run"

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    PersonaLive

    PersonaLive

    Expressive Portrait Image Animation for Live Streaming

    ...It leverages deep generative models that condition on a static reference image and a driving input (such as motion or expression cues) to produce a seamless animated portrait sequence that can run indefinitely without segmentation artifacts. The framework prioritizes low-latency and streamable output, making it suitable for real-time creative workflows, broadcast overlays, or interactive avatars on consumer-grade GPUs. PersonaLive’s architecture balances visual quality and efficiency by combining motion encoding, temporal modules, and hybrid implicit control signals to preserve identity and stable expression through long sequences.
    Downloads: 4 This Week
    Last Update:
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  • 2

    SmartBody

    Character animation system for games and simulations.

    ...SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. ...
    Downloads: 1 This Week
    Last Update:
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  • 3
    iamar browser is a GPU web browser that displays 3d specific contents. Instead of html, it run on a scripting language called semblis. Together with mesh made from blender, it makes 3d game production extremely easy.
    Downloads: 0 This Week
    Last Update:
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