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    SmartBody

    Character animation system for games and simulations.

    ...) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu
    Downloads: 4 This Week
    Last Update:
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  • 2
    intelligence

    intelligence

    What happens if you cross artificial intelligence with 3D

    ...Usually many operations in 3D workflow are highly redundant and often actions have to be repeated several times or instead being executed in self-made scripts.Scripting is in fact for most people a very nasty and time consuming action. This application module tries to fill the gap where it learns workflows which can in order be modified, multiplied, adapted organically to allow a fast and versatile Workflows, where currently rigid working habits will not Compete. ...also making scripting finally obsolete. currently the development is started with Autodesk Maya. ...
    Downloads: 0 This Week
    Last Update:
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