Showing 4 open source projects for "live-magic"

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  • 1
    PersonaLive

    PersonaLive

    Expressive Portrait Image Animation for Live Streaming

    PersonaLive is an open-source diffusion-based portrait animation framework focused on generating expressive, long-duration animated sequences in real time, primarily for live streaming or interactive applications. It leverages deep generative models that condition on a static reference image and a driving input (such as motion or expression cues) to produce a seamless animated portrait sequence that can run indefinitely without segmentation artifacts. The framework prioritizes low-latency and streamable output, making it suitable for real-time creative workflows, broadcast overlays, or interactive avatars on consumer-grade GPUs. ...
    Downloads: 1 This Week
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  • 2
    SteadyDancer

    SteadyDancer

    Harmonized and Coherent Human Image Animation

    ...By differentiating between intentional rhythmic motion and unintentional instability, SteadyDancer applies adaptive filtering that enhances video quality without flattening the core movement dynamics. The system can be used both in preprocessing pipelines for content creators and in live feedback loops for performers, giving dancers and videographers a tool to refine their visual outputs. It supports integration with standard video formats and includes customizable parameters so users can tune stabilization aggressiveness.
    Downloads: 0 This Week
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  • 3
    ipyvizzu

    ipyvizzu

    Build animated charts in Jupyter Notebook and similar environments

    ...Since ipyvizzu-story's syntax is a bit different to ipyvizzu's, we suggest you to start from the ipyvizzu-story repo if you're interested in using animated charts to present your findings live or to share your presentation as an HTML file.
    Downloads: 0 This Week
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  • 4
    Animated Drawings

    Animated Drawings

    Code to accompany "A Method for Animating Children's Drawings"

    AnimatedDrawings is a framework that converts user sketches or line drawings into fully animated 2D motion sequences using learned motion priors. The idea is that you draw a simple static figure (stick figure, silhouette, or contour lines), and the system produces plausible skeletal motion (walking, jumping, dancing) that adheres to the drawn shape constraints. The architecture separates shape embedding (to understand user-drawn geometry) from motion embedding / generation (to produce...
    Downloads: 0 This Week
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