Showing 2 open source projects for "vertex"

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    Skinner

    Skinner

    Special Effects with Skinned Mesh in Unity

    Skinner is a collection of real-time special effects for Unity that use vertices of an animating skinned mesh as emission points. Instead of duplicating mesh data on the CPU, it employs a replacement shader to stream vertex positions into GPU-friendly buffers, conserving memory and CPU cycles. With those GPU-side buffers, Skinner can drive effects like trails, particles, or geometry that react to the underlying skinned animation in sophisticated ways. The approach enables complex, performant visuals that stay in sync with character motion. It is especially useful for stylized effects where meshes emit data continuously as they deform. ...
    Downloads: 0 This Week
    Last Update:
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  • 2
    StickyPy
    A Stick figure animation program written with Python(www.python.org) and PyGame(www.pygame.org). It is similar to Pivot, except with a much wider variety of animation features, such as keyframes.
    Downloads: 7 This Week
    Last Update:
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