Showing 4 open source projects for "geometry"

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  • 1
    Animated Drawings

    Animated Drawings

    Code to accompany "A Method for Animating Children's Drawings"

    ...The idea is that you draw a simple static figure (stick figure, silhouette, or contour lines), and the system produces plausible skeletal motion (walking, jumping, dancing) that adheres to the drawn shape constraints. The architecture separates shape embedding (to understand user-drawn geometry) from motion embedding / generation (to produce temporally coherent movement). Users can provide rough keyframes or control constraints (pose anchors), and the system fills intermediate frames with fluid animation. The repository includes demonstration apps and notebooks where you can upload or draw shapes and watch animations play. ...
    Downloads: 1 This Week
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  • 2
    Monster Mash

    Monster Mash

    New Sketch-Based Modeling and Animation Tool

    Monster Mash is a playful, research-grade 2D-to-3D modeling and animation tool that turns quick pen strokes into lively, deformable characters in seconds. You sketch a silhouette and interior strokes to hint at limbs or structure, then “inflate” the drawing into a volumetric, puppet-like mesh that preserves the feel of the original art. The interface favors immediacy: draw, inflate, pose, and record motion directly in the canvas, without manual rigging, weight painting, or complicated asset...
    Downloads: 4 This Week
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  • 3
    Skinner

    Skinner

    Special Effects with Skinned Mesh in Unity

    ...Instead of duplicating mesh data on the CPU, it employs a replacement shader to stream vertex positions into GPU-friendly buffers, conserving memory and CPU cycles. With those GPU-side buffers, Skinner can drive effects like trails, particles, or geometry that react to the underlying skinned animation in sophisticated ways. The approach enables complex, performant visuals that stay in sync with character motion. It is especially useful for stylized effects where meshes emit data continuously as they deform. The repository exemplifies Keijiro’s focus on GPU-first pipelines and clear, self-contained Unity samples.
    Downloads: 0 This Week
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  • 4
    A Maya plugin-in which allows you to bake particle instances into geometry, animation, and blendshapes that can be modified and updated without messing around with dynamics and expressions.
    Downloads: 0 This Week
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