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Processor and realtime viewer for the program VXFlow (http://www.morgenthal.org/vxflow/), an numerical flow field simulator, written by Prof. Dr. Guido Morgenthal (http://www.uni-weimar.de/Bauing/MSK/?lang=en). This project uses the gloost framework.
An advanced, plugin-based rich media and 2D vector graphics rendering library, capable of rendering diverse vector-graphics formats to customizable output targets.
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JavaNect provides Java-based access to the OpenNI interfaces for piloting devices such as the Kinect. It uses JNA to communicate with the native libraries and drivers on all major platforms. JavaNect was designed for maximum performance.
A Maya plugin-in which allows you to bake particle instances into geometry, animation, and blendshapes that can be modified and updated without messing around with dynamics and expressions.
An application I designed with animated fish swimming in a tank. The fish swim with in the window boundaries. If they reach/touch the wall they turn another direction. User can specify the number of fish and the speed. The background image can be swa
A Stick figure animation program written with Python(www.python.org) and PyGame(www.pygame.org). It is similar to Pivot, except with a much wider variety of animation features, such as keyframes.
CHAMP Animation Making Program, as its name suggests, aims to be a usable animation program primarily for GNU/Linux. It's currently being developed only by me (Thomas Clark), and is being written in C++. At the moment, CHAMP is not finished.
OpenSGToolbox is a collection of libraries that extend features on top of the OpenSG library. These features are: User Interface Particle System Animation Input Video and others.
PAnimador es una librería desarrollada en Java, empleada para realizar animaciones sencillas usando el API 2D de Java para renderización y la biblioteca gráfica Swing de Java para despliegue.
MoCapTracker is a project containing two main programs: First program is ARTrackingDump which writes Motion Capture data of A.R.Track-systems to a MySQL database. Second program is MoCapTracker which analyzes this data.
A 3-d Constraint-based multibody physics engine written in entirely Java, aimed at real-time capabilities. The user can model bodies, geometries, joints, and parameters. See http://code.google.com/p/jinngine/ for source code and development information.
Janim (GNU GPL license) is a project of real time animation software. The drawing is done at the same time in space and time, forming a short loop animated sequence. www.janim.tuxfamily.org
DawNLITE is a Natural-Language-based Image Transmoding Engine. The software transforms an image to a video as recorded by a virtual camera panning and zooming over the image, following a natural language text description of the image.
GraphNview : The Easy way to draw and animate Graphs It\'s an open source tool that allows you to create and display graphs with extreme simplicity. It also has an integrated development environment to generate the graph animation
A command line java tool that allows creating images of earthquake occurrences plotted on a map over time.
These images can then be used to create a video / animation (with a seperate tool like mencoder)
PMoz is a simple photomosaic generation code written in Matlab. It uses Directed Random Search and variant of the same (!!!!) to generate awesome photomosaic animations
Similar to paint, but can have many frames to create an animation. The user can export the animation to a quicktime format. Are many options that a user can choose like, an onion effect which shows the last frame, but in a color that the user determines.