Showing 4 open source projects for "make"

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  • 1
    cliper

    cliper

    Java3d scenegraph editor

    Create 3D scenes linked together in short films through simple menus. . Installation instructions in readme.txt in files tab. 1-Scene/ backstage Open and close scenes. Choose background, generate a terrain, set lights, fog, camera position, sky picture, scene duration. 2-Draw/ placement Import objects (OBJ, C3D, 3DS), or create shapes (sphere, cone, etc...). Place them and set size, dimensions, duplicate, group. 3-Color/texture Apply textures, colors, transparency...
    Downloads: 0 This Week
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  • 2
    MaterialLibrary

    MaterialLibrary

    A library for fully animated Material Design components

    ...Now you can use any widget in com.rey.material.widget package as you wish. For styling, please view Wiki. Note that default style of widgets depend on theme of AppCompat. AppCompat and CardView library is required by Material library. Make sure to add the snapshot repository. You can try the SNAPSHOT version.
    Downloads: 0 This Week
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  • 3
    Bubble-Picker

    Bubble-Picker

    Animation which can be used for content picking for Android

    ...It makes the interface simple enough for novice users and still feels interesting for experienced ones. This type of animation is very helpful for apps rich in content, where users have to make a choice from a list of options. For example, in our component, we used bubbles to hold names of potential destinations for a travel app. Bubbles float freely, and when a user taps on one of them, the chosen bubble grows in size. It gives users meaningful feedback on their actions and enhances the sense of direct manipulation.
    Downloads: 0 This Week
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  • 4
    Material Menu

    Material Menu

    Animations for Android L drawer, back, dismiss and check icons

    ...A plain old View that draws the icon and provides an API to manipulate its state. You can embed it in any layout including a Toolbar. Customization is also available through xml attributes. he icon state is resolved by current offset value. Make sure you use offset between 0 and 1 for forward animation and 1 and 2 for backwards to correctly save icon state on activity recreation.
    Downloads: 0 This Week
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