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JavaNect provides Java-based access to the OpenNI interfaces for piloting devices such as the Kinect. It uses JNA to communicate with the native libraries and drivers on all major platforms. JavaNect was designed for maximum performance.
An application I designed with animated fish swimming in a tank. The fish swim with in the window boundaries. If they reach/touch the wall they turn another direction. User can specify the number of fish and the speed. The background image can be swa
PAnimador es una librería desarrollada en Java, empleada para realizar animaciones sencillas usando el API 2D de Java para renderización y la biblioteca gráfica Swing de Java para despliegue.
MoCapTracker is a project containing two main programs: First program is ARTrackingDump which writes Motion Capture data of A.R.Track-systems to a MySQL database. Second program is MoCapTracker which analyzes this data.
A 3-d Constraint-based multibody physics engine written in entirely Java, aimed at real-time capabilities. The user can model bodies, geometries, joints, and parameters. See http://code.google.com/p/jinngine/ for source code and development information.
DawNLITE is a Natural-Language-based Image Transmoding Engine. The software transforms an image to a video as recorded by a virtual camera panning and zooming over the image, following a natural language text description of the image.
A command line java tool that allows creating images of earthquake occurrences plotted on a map over time.
These images can then be used to create a video / animation (with a seperate tool like mencoder)
This is a project to convert a game developed in c# using java. I am uploading a c# version of the game to this project page as a basis conversion to java - also I am planning on making this a two player game - using axis for a web service.
GlueFace is a Java application for adding lipsync'ed facial animation to BrickFilms (Lego-style) films. The position, size, rotation and 3D spin can be modified using a timeline, so the face "sticks" accurately to the character.