7 projects for "re-tools" with 2 filters applied:

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  • 1
    SCAIL

    SCAIL

    Towards Studio-Grade Character Animation via In-Context Learning of 3D

    ...While specific documentation about SCAIL’s exact goals and implementation is limited from the repository context alone, the project appears to be part of a collection of machine learning and AI research tools that facilitate scalable model development, evaluation, or application workflows. Given its listing alongside other ZAI projects like speech recognition and text-to-speech systems, SCAIL likely emphasizes scalable, composable AI learning frameworks that support researchers and practitioners in experimenting with learning algorithms, datasets, and model components. ...
    Downloads: 0 This Week
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  • 2
    Vue Starport

    Vue Starport

    Shared component across routes with animations

    Vue Starport is a library for Vue 3 that allows shared components to animate across route transitions while preserving internal component state. Traditional transitions between routes in Vue often destroy and recreate components, losing state. Starport solves this by hoisting the component to a root level container (<StarportCarrier>), using a proxy at the source and destination positions, and then using Teleport to land the component in its new place. It uses the FLIP (First, Last, Invert,...
    Downloads: 0 This Week
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  • 3
    React Flight

    React Flight

    The best way to build animation compositions for React

    React Flight is a JavaScript library for UIs built with React that allows you to compose animations and transitions via “flights” where you design a start component, an end component, and the tool handles animating between them. It’s pitched as the “best way to build animation compositions for React” and is inspired by tools such as Principle in the mobile design world. The developer experience emphasises framing: you place elements into Flight.Frame containers, specify key-frames (start and end states), and then trigger animations via APIs (play(), reset()). It supports interactive previewing of frames (via showFrames mode), and integrates (at least at the time) with jQuery/Velocity under the hood (though future versions may remove the jQuery dependency). ...
    Downloads: 0 This Week
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  • 4
    XAMOS

    XAMOS

    Cross-platform reimplementation of AMOS BASIC (runtime)

    XAMOS is a cross-platform reimplementation of AMOS BASIC based on jAMOS, fully re-written in C++ with SDL libraries. Currently runtime only, however is widely compatible with jAMOS projects.
    Downloads: 0 This Week
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  • Custom VMs From 1 to 96 vCPUs With 99.95% Uptime Icon
    Custom VMs From 1 to 96 vCPUs With 99.95% Uptime

    General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.

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  • 5
    Flint

    Flint

    Actionscript 3 Particle Engine for Flash and Flex

    Flint is an ActionScript 3 particle engine designed for creating rich particle effects in Flash and Flex applications, providing tools for animations like fire, smoke, and explosions. This first tutorial will introduce the basics of Flint through a project to create a snow effect. Our effect will be snow flakes drifting down the screen. Each snow flake will be a particle in our particle system. If you want to see the final effect, scroll to the bottom of the page.
    Downloads: 1 This Week
    Last Update:
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  • 6
    DawNLITE is a Natural-Language-based Image Transmoding Engine. The software transforms an image to a video as recorded by a virtual camera panning and zooming over the image, following a natural language text description of the image.
    Downloads: 0 This Week
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  • 7
    The Houdini Character Development Kit is a set of tools (scripts / HDA's) that help and make easier the task of rigging characters.
    Downloads: 0 This Week
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