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A digital animation tool for real-time generation and interpretation of images, video and visual effects, allowing the artist/operator to adjust, on the fly, the parameters of the effects according to his or her own sensibility.
A few perl modules which can create xml files to run as movies on your 3D RGB LED Cube.
The cubes internal firmware source code was not disclosed when i asked for it. So i developed this to create movies to upload onto the cube.
See the Wiki for more information.
Some additional xml animations for the cube are available in the Files section.
Cross-platform reimplementation of AMOS BASIC (runtime)
XAMOS is a cross-platform reimplementation of AMOS BASIC based on jAMOS, fully re-written in C++ with SDL libraries.
Currently runtime only, however is widely compatible with jAMOS projects.
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tkgifviewer is an image viewer to open and manipulate images, especially animated GIF images. tkgifviewer has two operational modes, One is an image slideshow, showing one image at a time from those specified on the commandline. It will show (animated) thumbnails of images if started in thumbnail mode. It is possible to manipulate the animation time of the GIF images. Moreover it is possible to execute operations on images like Move File, Create Link, Delete File, and so on. For user...
Pivot: Revolution is a remake of the highly popular Pivot Stickfigure Animator, which was designed to allow easy animation using stick figures. Pivot: Revolution, however, will add many features on top of it, allowing for further ease of use.
Processor and realtime viewer for the program VXFlow (http://www.morgenthal.org/vxflow/), an numerical flow field simulator, written by Prof. Dr. Guido Morgenthal (http://www.uni-weimar.de/Bauing/MSK/?lang=en). This project uses the gloost framework.
An advanced, plugin-based rich media and 2D vector graphics rendering library, capable of rendering diverse vector-graphics formats to customizable output targets.
JavaNect provides Java-based access to the OpenNI interfaces for piloting devices such as the Kinect. It uses JNA to communicate with the native libraries and drivers on all major platforms. JavaNect was designed for maximum performance.
CHAMP Animation Making Program, as its name suggests, aims to be a usable animation program primarily for GNU/Linux. It's currently being developed only by me (Thomas Clark), and is being written in C++. At the moment, CHAMP is not finished.
A 3-d Constraint-based multibody physics engine written in entirely Java, aimed at real-time capabilities. The user can model bodies, geometries, joints, and parameters. See http://code.google.com/p/jinngine/ for source code and development information.
MoCapTracker is a project containing two main programs: First program is ARTrackingDump which writes Motion Capture data of A.R.Track-systems to a MySQL database. Second program is MoCapTracker which analyzes this data.
DawNLITE is a Natural-Language-based Image Transmoding Engine. The software transforms an image to a video as recorded by a virtual camera panning and zooming over the image, following a natural language text description of the image.