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GLMixer performs real time graphical blending of several movie clips and of computer generated graphics.
Drop video files in the mixing workspace and place them in a circular area to change their opacity ; if you selects two videos, moving them together performs a fading transition. This principle generalizes to a large number of videos. Direct interaction with the video allows to be fast and reactive, and to move and deform them on screen.
The output of your operations is shown in the...
Creates APNG animation from PNG/TGA image sequence.
Creates highly optimized Animated PNG files from PNG/TGA image sequences. CLI versions available for all major OSes. GUI versions for Windows and macOS.
Also, APNG Disassembler can be found at http://sourceforge.net/projects/apngdis
This program converts APNG animations into animated GIF format. Wu64 quantization is used for true-color files. Transparency is handled either using a threshold, or composed over chosen background color. CLI version is OS-independent, GUI version is available for Windows.
Another converter: http://sourceforge.net/projects/gif2apng
This program converts GIF animations into animated PNG format. Usually it makes the files smaller. CLI version is OS-independent, GUI version is available for Windows.
Another converter: http://sourceforge.net/projects/apng2gif
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A Windows control that plays GIF animations.
It comes with a platform-agnostic GIF file loader. You'll need to embed the GIF as a raw binary then create a temporary stream to package images, the resource compiler isn't up to it.
The control uses the timer to update the animation.
It's written in pure C, and only exposes three functions. Register at start-up, and create with "GIFAnimation" as the class name using CreateWindow. It should drop in easily to any project.
The application is a result of one-semester subject supposed to introduce to OpenGL. Code is, at least I hope, properly commented and is published for better understanding of very simple, yet already archaic, methods of using OpenGL without shaders (everything is build from gl, glu, glut, glew and alut libraries and the technique I feel most advanced in the project are VAO objects). Do not expect anything more than this.