...The flow of this editor is very simple:
1.Load an image, define the image modules(eg: legs, body, arms, heads, etc)
2.Create all the frames you need by adding modules into a frame(the modules can be scaled, rotated, translated)
3.Create animations by adding frames in the right order(each frame can be scaled, rotated, translated and has a number of frames that will be shown).
If the image is too big, this application knows how to optimize it by permuting and repositioning the modules into the image.
Also, this editor knows how to export the sprite information in a binary format. ...