This project is aimed at designing a raytracer as powerful as povray with a simpler, more readable and more powerful SDL. The new SDL will basically be a fully blown interpreted language. Raytracing itself will be done in a shared library, allowing other software to use BrilliantAsReality's tracing abilities directly.
Envisioned features:
- scene description language should be:
- - easy to learn (KISS)
- - easy to use (common things can be described concisely)
- - Object oriented
- Image in image effects
- Quaternion based rotations (simple to use, of course!)
...