Showing 5 open source projects for "command line dynamic"

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  • 1
    Aseprite

    Aseprite

    Animated sprite editor & pixel art tool

    ...Create animations and save them as .gif files. Export your work to sprite sheets in .png and .json files. Recovery your sprites in case of crash. Integrate Aseprite in your assets pipeline with the command-line interface (CLI). Store several animations in one texture atlas.
    Downloads: 676 This Week
    Last Update:
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  • 2
    Synfig
    Synfig is a powerful, industrial-strength vector-based 2D animation software package, designed from the ground-up for producing feature-film quality 2D animation with fewer people and resources.
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    Downloads: 202 This Week
    Last Update:
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  • 3
    Easy Bulk GIF Optimizer

    Easy Bulk GIF Optimizer

    Optimize all your animated gifs in one go. Over 50% reduced filesize.

    ...Effortlessly optimize all your animated GIFs with this user-friendly batch processing tool! Powered by Gifski. ## Features: - Simple drag-and-drop interface - no command line knowledge required! - Batch process multiple animated GIFs at once! - Adjustable quality settings (1-100) for precise control - Offline functionality - no internet connection needed! - No file size limits unlike online services! - Automatic organization of original and optimized files! ## How It Works: - Place your animated GIFs in the "original" folder - Run the batch file - Choose your desired quality level - Let the magic happen! ...
    Downloads: 2 This Week
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  • 4
    APNG Disassembler

    APNG Disassembler

    Deconstruct APNG file into a sequence of PNG frames.

    This program converts APNG file into a sequence of individual PNG frames. Command-line interface and GUI viersions. Also, APNG Assembler can be found at http://sourceforge.net/projects/apngasm
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    Downloads: 35 This Week
    Last Update:
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  • 5

    Name to Anagram Animator (N2AA)

    An OpenGL sample application

    The application is a result of one-semester subject supposed to introduce to OpenGL. Code is, at least I hope, properly commented and is published for better understanding of very simple, yet already archaic, methods of using OpenGL without shaders (everything is build from gl, glu, glut, glew and alut libraries and the technique I feel most advanced in the project are VAO objects). Do not expect anything more than this.
    Downloads: 0 This Week
    Last Update:
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