4 projects for "motion control" with 2 filters applied:

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  • 1
    Oil Motion

    Oil Motion

    Create smooth, responsive interactive web animations

    Oil Motion is an agent-agnostic skill for creating smooth interactive animations for websites and digital interfaces. Users describe the desired movement, available assets, and the interaction that should control it while the agent manages the production workflow. The system defines key states, generates continuous motion between them, reviews frames, removes artifacts, and prepares optimized assets.
    Downloads: 0 This Week
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  • 2
    Animated Drawings

    Animated Drawings

    Code to accompany "A Method for Animating Children's Drawings"

    AnimatedDrawings is a framework that converts user sketches or line drawings into fully animated 2D motion sequences using learned motion priors. The idea is that you draw a simple static figure (stick figure, silhouette, or contour lines), and the system produces plausible skeletal motion (walking, jumping, dancing) that adheres to the drawn shape constraints. The architecture separates shape embedding (to understand user-drawn geometry) from motion embedding / generation (to produce temporally coherent movement). ...
    Downloads: 6 This Week
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  • 3
    SteadyDancer

    SteadyDancer

    Harmonized and Coherent Human Image Animation

    SteadyDancer is a research-oriented motion stabilization and dancer tracking system designed to analyze and correct motion in videos, making captured performances appear smoother and more stable while preserving expressiveness. It employs computer vision and motion modeling to estimate and reduce unwanted jitters, shakes, or camera wobbles — particularly in dance or movement sequences where traditional smoothing would distort intentional motion. By differentiating between intentional...
    Downloads: 0 This Week
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  • 4
    frame.js

    frame.js

    JavaScript Sequence Editor

    frame.js is a tiny utility for orchestrating frame-based animations with requestAnimationFrame while keeping code clean and predictable. It abstracts the boilerplate of setting up a render loop, tracking elapsed time, and updating callbacks at the right cadence. By providing a simple lifecycle—start, stop, tick—it encourages separation between state updates and rendering, which is essential for smooth visuals. The library aims to be unobtrusive: you can drop it into demos or prototypes...
    Downloads: 0 This Week
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