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MongoDB Atlas runs apps anywhere
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
three.js is a lightweight and easy-to-use JavaScript 3D library with its own default WebGL renderer. It works by creating a scene with a camera and a geometric cube, the latter of which is added to the scene. This will become the animated object within the scene. A WebGL renderer is created for the scene and the camera, with an added viewport to the document.body element. Finally, the cube is animated within the scene for the camera.
Open-source software that allows users to set animated desktops
...Lively is the only animated desktop wallpaper application that you will need. Its super easy.. barely an inconvenience, just drag & drop the files or webpages to set as wallpaper. Load HTML file or web address as wallpaper. Runs webgl, javascript.. basically anything that works on chrome. Audio Reactive Wallpaper support. Run GLSL shaders in browser. Custom shader renderer (coming soon.) Shadertoy.com urls are supported as wallpaper. Lively supports Windows screensaver. Any wallpaper can be used as a screensaver. Multiple monitors supported. Lively can be controlled with command-line arguments from the terminal. ...
frame.js is a tiny utility for orchestrating frame-based animations with requestAnimationFrame while keeping code clean and predictable. It abstracts the boilerplate of setting up a render loop, tracking elapsed time, and updating callbacks at the right cadence. By providing a simple lifecycle—start, stop, tick—it encourages separation between state updates and rendering, which is essential for smooth visuals. The library aims to be unobtrusive: you can drop it into demos or prototypes...
X3DOM is a framework for integrating and manipulating (X)3D scenes as HTML5 DOM elements that are rendered via WebGL. The system allows defining 3D scene description and runtime behavior declaratively, without any low-level JavaScript or GLSL coding.