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...JavaScript animation, which Velocity uses, is fast; it's jQuery that's slow. Although Velocity works alongside jQuery, it uses its own animation stack that delivers its performance through two underlying principles: 1) synchronize the DOM → tween stack to minimize layout thrashing, and 2) cache values to minimize DOM querying.
A very simple 2D isometric-engine which was created as basic idea to develop an isometric virtual environment in which some programmed robots autonomously they move trough differents rooms to test they abilities to solving problems in the real enviroment. The engine is in the first stage and it needs to be completed. Totally useless fun project. But feel free to enjoy it and help grow it.
Virtual Camera representation using the Toric Space
ToricCam is a C++ library I have developped for my research. It provides a starting point to using the Toric Space viewpoint representation [Lino & Christie, SIGGRAPH 2015]. It also implements our preliminary work published at SCA 2012. The library is released under the GNU General Public License version 3.
For researchers who want to use the library for their work, please quote the papers as follows:
+ Efficient Composition for Virtual Camera Control. C. Lino, M. Christie. In ACM...
Bueraki is the driving game, that uses Blender Game Engine and Bullet Physics, simulating particular and accurate suspension work. Any vehicle can be opened and easily modified in Blender 3d. And it's movement can be recorded as animation.
This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!