Showing 6 open source projects for "action"

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  • 1
    LMC_by_alexiskappa

    LMC_by_alexiskappa

    A simple program for the Little Man Computer concept

    LMC_by_alexiskappa is an educational/fun program to view and learn the Little Man Computer concept in action. Little Man Computer models the von Neumann architecture, which has the basic features of a computer. Just enter your instructions/data inside the boxes. Remember that commands are three digit numbers with the first number being the instruction and the next two digits being the memory address box. LMCv1_by_alexiskappa has the general instructions displayed.
    Downloads: 0 This Week
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  • 2
    RealityUI

    RealityUI

    A Swift Package for creating familiar UI Elements and animation

    ...Default bounding box is 2x1x0.25m. An interactive track to represent an interpolated value. Default bounding box is 10x1x1m including thumb. RUIButton is used to initiate a specified action. The action here will only trigger if the gesture begins on a button, and also ends on the same button.
    Downloads: 0 This Week
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  • 3
    ParticlesLoadingView

    ParticlesLoadingView

    A customizable SpriteKit particles animation on the border of a view

    With ParticlesLoadingView you can create your own amazing SpriteKit particle animations with the Xcode's built-in Particle Emitter Editor that looks like the following picture. Go ahead and create your own particle animation by doing File, New File, iOS Resource, SpriteKit Particle File. To see it in action, run the example project, clone the repo, and run pod install from the Example directory first. The example project shows how to set up ParticlesLoadingView in a few different ways. You can also use the already provided ParticlesLoadingView class to create an animation. Instantiate it by code or in Storyboard and select a built-in ParticleEffect or set the scene.emitterNode to your custom SKEmitterNode object.
    Downloads: 0 This Week
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  • 4
    Material Motion

    Material Motion

    A toolkit for building responsive motion using Core Animation

    Reactive motion is driven by Core Animation. CocoaPods is a dependency manager for Objective-C and Swift libraries. CocoaPods automates the process of using third-party libraries in your projects. See the Getting Started guide for more information. You will need to add use_frameworks! to your Podfile in order use Material Motion in your swift app. A contextual view can be used to create continuity during transitions between view controllers. In this case study the selected photo is the...
    Downloads: 0 This Week
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  • 5
    JazzHands

    JazzHands

    A simple keyframe-based animation framework for UIKit

    ...As a bonus, because it's built on top of the animations library, you can even tell JazzHands that you'd like one of your views to show up on multiple pages while other views scroll past, with a single call to keepView:onPages. To see the new JazzHands 2.0 AutoLayout magic in action, check out the example project.
    Downloads: 0 This Week
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  • 6
    intelligence

    intelligence

    What happens if you cross artificial intelligence with 3D

    ...Usually many operations in 3D workflow are highly redundant and often actions have to be repeated several times or instead being executed in self-made scripts.Scripting is in fact for most people a very nasty and time consuming action. This application module tries to fill the gap where it learns workflows which can in order be modified, multiplied, adapted organically to allow a fast and versatile Workflows, where currently rigid working habits will not Compete. ...also making scripting finally obsolete. currently the development is started with Autodesk Maya. ...
    Downloads: 1 This Week
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