Showing 7 open source projects for "object detection"

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  • 1
    OpenCV

    OpenCV

    Open Source Computer Vision Library

    OpenCV (Open Source Computer Vision Library) is a comprehensive open-source library for computer vision, machine learning, and image processing. It enables developers to build real-time vision applications ranging from facial recognition to object tracking. OpenCV supports a wide range of programming languages including C++, Python, and Java, and is optimized for both CPU and GPU operations.
    Downloads: 16 This Week
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  • 2
    Google AI Edge Gallery

    Google AI Edge Gallery

    A gallery that showcases on-device ML/GenAI use cases

    ...The project bundles runnable samples that show how to run TensorFlow Lite/Edge TPU models (and similar lightweight runtimes) on mobile and embedded platforms, demonstrating common tasks like image classification, object detection, audio recognition, and pose estimation. Each sample is intended to be both a learning aid and a practical starting point: code is organized to show model loading, pre/post-processing, performance measurement, and common optimization knobs (quantization, NNAPI/Delegate usage, and hardware accelerators). The repo also collects small, well-documented models and conversion scripts so developers can reproduce a pipeline from a full-size model down to a device-friendly artifact.
    Downloads: 52 This Week
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  • 3
    TNN

    TNN

    Uniform deep learning inference framework for mobile

    TNN, a high-performance, lightweight neural network inference framework open sourced by Tencent Youtu Lab. It also has many outstanding advantages such as cross-platform, high performance, model compression, and code tailoring. The TNN framework further strengthens the support and performance optimization of mobile devices on the basis of the original Rapidnet and ncnn frameworks. At the same time, it refers to the high performance and good scalability characteristics of the industry's...
    Downloads: 0 This Week
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  • 4
    KAREL 3D WebGL

    KAREL 3D WebGL

    Children's learning programming language Karel the Robot in 3D

    KAREL 3D written in JavaScript with WebGL is a children's programming language for teaching algorithms. This is later variant from Karel the Robot in 3D, created in 1986 for 8bit microcomputer PMD 85-2. Support full recursion, create new commands, complex commands with condition from dialog and direct control with keys, language translation. Objects: brick, wall, mark, fence. Check out the Wiki (here) for more examples and pictures. Include ZIP with original historical...
    Downloads: 0 This Week
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  • 5
    Simd

    Simd

    High performance image processing library in C++

    ...It provides many useful high performance algorithms for image processing such as: pixel format conversion, image scaling and filtration, extraction of statistic information from images, motion detection, object detection (HAAR and LBP classifier cascades) and classification, neural network. The algorithms are optimized with using of different SIMD CPU extensions. In particular the library supports following CPU extensions: SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 and AVX-512 for x86/x64, VMX(Altivec) and VSX(Power7) for PowerPC, NEON for ARM. ...
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    Downloads: 24 This Week
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  • 6
    Subsampling Scale Image View

    Subsampling Scale Image View

    Deep zoom view for displaying huge images without loss of detail

    ...You can disable tiling for smaller images and when displaying a bitmap object.
    Downloads: 0 This Week
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  • 7
    Hungry Hero

    Hungry Hero

    Hungry Hero is an open source Flash game built on Starling Framework.

    ...The game demonstrates how to leverage Starling’s features to create smooth, hardware-accelerated 2D experiences while maintaining cross-device compatibility through Adobe AIR and Flash. It showcases core concepts such as handling textures, sprite sheets, parallax backgrounds, and collision detection, providing a clear reference for building interactive games. The project also integrates advanced techniques like object pooling for performance, bitmap fonts for efficient text rendering, and Starling’s particle system extension for visual effects. Though originally built with the iPad 1 and 2 in mind, it can be adapted to multiple devices by adjusting configuration files, emphasizing the principle of “one code, multi-screen.”
    Downloads: 1 This Week
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