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Highly customizable library for procedural world generation
...Core logic is written on C++11 and can be used on many platforms as it has no dependency to the specific game engine or application framework. It is designed for interactive world creation at different zoom levels, including globe and street level. The simplest way to explore the project is to check the source code of demo scenes. Import scene shows how to import map data from a file. Please note, that import and rendering logic depends on maps rules which means you cannot use arbitrary mapcss with the arbitrary data format. Elevation scene shows how elevation support works. ...
...NOTE: The project has been moved to GitHub: https://github.com/nuald/glSatellite-Demo The old one stays here just for the historical reasons.
The 3D features present:
- OpenGL ES 2;
- rotating, multi-touch zooming and moving the globe;
- stars on a fixed background;
- each satellite is represented by a beam with a unique color;
- identifying the corresponding satellite if a beam has been tapped (based on color picking method).
Additionally to 3D features presented the application is:
- using NDK with C++11 features compiled by LLVM clang;
- mixing Java views with OpenGL views (Java is used for settings activity, information and ads panels);
- using Android custom message queue to send asynchronous messages from Java to JNI